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Part of Bloomburrow
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Creature — Raccoon Archer
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Bloomburrow (BLB)
Live Play Data
Scrapshooter
0%
Live Inclusion
Times Brought
196
Decks Running
66
Median Cast Turn
7
Drawn → Played
72%
Format
First-cast turn
n=41
0%
T1
5%
T2
10%
T3
7%
T4
10%
T5
46%
T6-9
22%
T10+
Median
7
P25
5
· P75
8
· max
14
On curve
15%
(4 / 41 cast on T3)
Cast same turn as drawn
42%
The "good card" funnel
196 brought · 60 playersBrought to game
196
Ever drawn
57
Reached battlefield
41
Still on board at game end
20
Once cast, 49% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -16.2pp
Players who cast this card win 26% of the time (n=40) , vs 27% when it never left the library (n=125).
When players drew this card but left it in hand, they won 22% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -16.2pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
61 instances1.6%
Library
32.8%
Battlefield
29.5%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Muerra, Trash Tactician
16 decks
-
2
Ghalta, Primal Hunger
12 decks
-
3
Ms. Bumbleflower
6 decks
-
4
Bello, Bard of the Brambles
4 decks
-
5
Ohabi Caleria
4 decks
-
6
The Earth King
3 decks
-
7
Gluntch, the Bestower
2 decks
-
8
Baylen, the Haymaker
1 decks
-
9
Betor, Kin to All
1 decks
-
10
Bumi, Eclectic Earthbender
1 decks
Card text
Scrapshooter
Creature — Raccoon Archer
Gift a card (You may promise an opponent a gift as you cast this spell. If you do, when it enters, they draw a card.)
Reach
When this creature enters, if the gift was promised, destroy target artifact or enchantment an opponent controls.
4 / 4
Bloomburrow (BLB)
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Rare
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Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.