collections_bookmark
Part of Lorwyn Eclipsed
·
Creature — Goblin Warrior
·
Lorwyn Eclipsed (ECL)
Live Play Data
Scuzzback Scrounger
1%
Live Inclusion
Times Brought
274
Decks Running
119
Median Cast Turn
5
Drawn → Played
71%
Format
First-cast turn
n=47
4%
T1
28%
T2
4%
T3
6%
T4
17%
T5
36%
T6-9
4%
T10+
Median
5
P25
2
· P75
7
· max
11
On curve
32%
(13 / 47 cast on T2)
Cast same turn as drawn
41%
The "good card" funnel
274 brought · 115 playersBrought to game
274
Ever drawn
66
Reached battlefield
47
Still on board at game end
20
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.7pp
Players who cast this card win 35% of the time (n=44) , vs 24% when it never left the library (n=174).
When players drew this card but left it in hand, they won 21% (n=18).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.5pp; 95% confidence interval -2.7pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
77 instances1.3%
Library
26.0%
Battlefield
41.6%
Graveyard
7.8%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
37 decks
-
2
The Great Goblin
24 decks
-
3
Krenko, Mob Boss
12 decks
-
4
Smaug, Wicked Worm
5 decks
-
5
Shadow the Hedgehog
4 decks
-
6
Vihaan, Goldwaker
3 decks
-
7
Winota, Joiner of Forces
3 decks
-
8
Evereth, Viceroy of Plunder
2 decks
-
9
Grub, Storied Matriarch // Grub, Notorious Auntie
2 decks
-
10
Jaws, Relentless Predator
2 decks
Card text
Scuzzback Scrounger
Creature — Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
3 / 2
Lorwyn Eclipsed (ECL)
·
Rare
·
Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.