collections_bookmark Part of Lorwyn Eclipsed
Scuzzback Scrounger card art
Live Play Data

Scuzzback Scrounger

{1} {R} · Creature — Goblin Warrior · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
150
Decks Running
60
Median Cast Turn
5
Drawn → Played
76%
Format

First-cast turn

n=29
7%
T1
24%
T2
3%
T3
7%
T4
14%
T5
41%
T6-9
3%
T10+
Median 5 P25 2 · P75 7 · max 10
On curve 31% (7 / 29 cast on T2) Cast same turn as drawn 44%

The "good card" funnel

150 brought · 58 players
Brought to game
150
Ever drawn
38
Reached battlefield
29
Still on board at game end
13

Once cast, 45% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -11.0pp

Players who cast this card win 31% of the time (n=27) , vs 24% when it never left the library (n=96).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +6.6pp; 95% confidence interval -11.0pp to +24.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

44 instances
29.5%
Battlefield
38.6%
Graveyard
9.1%
Exile
22.7%
Hand

Commanders that played this card

in tracked games
Card text
Scuzzback Scrounger card

Scuzzback Scrounger

{1} {R}
Creature — Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 / 2
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Mark Zug

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.