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Part of Lorwyn Eclipsed
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Creature — Goblin Warrior
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Lorwyn Eclipsed (ECL)
Live Play Data
Scuzzback Scrounger
1%
Live Inclusion
Times Brought
382
Decks Running
168
Median Cast Turn
5
Drawn → Played
72%
Format
First-cast turn
n=67
3%
T1
28%
T2
4%
T3
7%
T4
16%
T5
34%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
11
On curve
31%
(19 / 67 cast on T2)
Cast same turn as drawn
37%
The "good card" funnel
382 brought · 158 playersBrought to game
382
Ever drawn
93
Reached battlefield
67
Still on board at game end
29
Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -4.7pp
Players who cast this card win 31% of the time (n=63) , vs 24% when it never left the library (n=246).
When players drew this card but left it in hand, they won 23% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.0pp; 95% confidence interval -4.7pp to +18.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances3.8%
Library
27.4%
Battlefield
37.7%
Graveyard
10.4%
Exile
Commanders that played this card
in tracked games-
1
Auntie Ool, Cursewretch
52 decks
-
2
The Great Goblin
37 decks
-
3
Krenko, Mob Boss
17 decks
-
4
Smaug, Wicked Worm
6 decks
-
5
Grub, Storied Matriarch // Grub, Notorious Auntie
4 decks
-
6
Muxus, Goblin Grandee
4 decks
-
7
Shadow the Hedgehog
4 decks
-
8
Vihaan, Goldwaker
4 decks
-
9
Winota, Joiner of Forces
4 decks
-
10
Clive, Ifrit's Dominant // Ifrit, Warden of Inferno
3 decks
Card text
Scuzzback Scrounger
Creature — Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "
, Sacrifice this token: Add one mana of any color.")
3 / 2
Lorwyn Eclipsed (ECL)
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Rare
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Illustrated by Mark Zug
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.