collections_bookmark Part of Lorwyn Eclipsed
Scuzzback Scrounger card art
Live Play Data

Scuzzback Scrounger

{1} {R} · Creature — Goblin Warrior · Lorwyn Eclipsed (ECL)
1%
Live Inclusion
Times Brought
274
Decks Running
119
Median Cast Turn
5
Drawn → Played
71%
Format

First-cast turn

n=47
4%
T1
28%
T2
4%
T3
6%
T4
17%
T5
36%
T6-9
4%
T10+
Median 5 P25 2 · P75 7 · max 11
On curve 32% (13 / 47 cast on T2) Cast same turn as drawn 41%

The "good card" funnel

274 brought · 115 players
Brought to game
274
Ever drawn
66
Reached battlefield
47
Still on board at game end
20

Once cast, 43% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.7pp

Players who cast this card win 35% of the time (n=44) , vs 24% when it never left the library (n=174).

When players drew this card but left it in hand, they won 21% (n=18).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +11.5pp; 95% confidence interval -2.7pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

77 instances
1.3%
Library
26.0%
Battlefield
41.6%
Graveyard
7.8%
Exile

Commanders that played this card

in tracked games
Card text
Scuzzback Scrounger card

Scuzzback Scrounger

{1} {R}
Creature — Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 / 2
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Mark Zug

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.