collections_bookmark Part of Lorwyn Eclipsed
Scuzzback Scrounger card art
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Scuzzback Scrounger

{1} {R} · Creature — Goblin Warrior · Lorwyn Eclipsed (ECL)
Times Brought
190
Decks Running
110
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Scuzzback Scrounger card

Scuzzback Scrounger

{1} {R}
Creature — Goblin Warrior
At the beginning of your first main phase, you may blight 1. If you do, create a Treasure token. (To blight 1, put a -1/-1 counter on a creature you control. A Treasure token is an artifact with "{T}, Sacrifice this token: Add one mana of any color.")
3 / 2
Lorwyn Eclipsed (ECL) · Rare · Illustrated by Mark Zug

Final zone distribution

43 instances
2.3%
Library
23.3%
Battlefield
37.2%
Graveyard
9.3%
Exile

The "good card" funnel

190 brought · 104 players
Brought to game
190
Ever drawn
42
Reached battlefield
27
Still on board at game end
10

Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -12.6pp

Players who cast this card win 27% of the time (n=22) , vs 28% when it never left the library (n=103).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap -0.9pp; 95% confidence interval -12.6pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
7%
T1
22%
T2
11%
T3
11%
T4
22%
T5
19%
T6-9
7%
T10+
Median 4 P25 2 · P75 6 · max 10
On curve 30% (6 / 27 cast on T2) Cast same turn as drawn 35%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.