Live Play Data
Scythecat Cub
1%
Live Inclusion
Times Brought
511
Decks Running
246
Median Cast Turn
3.5
Drawn → Played
77%
Format
First-cast turn
n=92
13%
T1
15%
T2
22%
T3
7%
T4
13%
T5
23%
T6-9
8%
T10+
Median
3.5
P25
2
· P75
6
· max
15
On curve
28%
(14 / 92 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
511 brought · 221 playersBrought to game
511
Ever drawn
119
Reached battlefield
92
Still on board at game end
52
Once cast, 57% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.5pp
Players who cast this card win 29% of the time (n=81) , vs 25% when it never left the library (n=338).
When players drew this card but left it in hand, they won 43% (n=27).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.6pp; 95% confidence interval -6.5pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
130 instances3.8%
Library
40.0%
Battlefield
35.4%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
30 decks
-
2
Toph, the First Metalbender
26 decks
-
3
Bristly Bill, Spine Sower
24 decks
-
4
Omnath, Locus of Creation
10 decks
-
5
Arahbo, Roar of the World
9 decks
-
6
Aesi, Tyrant of Gyre Strait
8 decks
-
7
Loot, Exuberant Explorer
8 decks
-
8
Olag and Miau, New Friends
8 decks
-
9
Toph, Earthbending Master
5 decks
-
10
Wolverine, Best There Is
5 decks
Card text
Scythecat Cub
Creature — Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
2 / 2
The Zeta Set (SLZ)
·
Mythic
·
Illustrated by MSCHF
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.