Live Play Data
Scythecat Cub
1%
Live Inclusion
Times Brought
348
Decks Running
179
Median Cast Turn
4
Drawn → Played
80%
Format
First-cast turn
n=67
13%
T1
10%
T2
24%
T3
7%
T4
15%
T5
22%
T6-9
7%
T10+
Median
4
P25
3
· P75
6
· max
15
On curve
24%
(7 / 67 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
348 brought · 159 playersBrought to game
348
Ever drawn
84
Reached battlefield
67
Still on board at game end
41
Once cast, 61% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.2pp
Players who cast this card win 31% of the time (n=58) , vs 27% when it never left the library (n=231).
When players drew this card but left it in hand, they won 40% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.1pp; 95% confidence interval -8.2pp to +16.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
91 instances4.4%
Library
45.1%
Battlefield
31.9%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
22 decks
-
2
Bristly Bill, Spine Sower
18 decks
-
3
Toph, the First Metalbender
17 decks
-
4
Aesi, Tyrant of Gyre Strait
7 decks
-
5
Arahbo, Roar of the World
6 decks
-
6
Loot, Exuberant Explorer
6 decks
-
7
Omnath, Locus of Creation
6 decks
-
8
Szarel, Genesis Shepherd
4 decks
-
9
Toph, Earthbending Master
4 decks
-
10
Wolverine, Best There Is
4 decks
Card text
Scythecat Cub
Creature — Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
2 / 2
The Zeta Set (SLZ)
·
Mythic
·
Illustrated by MSCHF
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.