Card Preview
Scythecat Cub
Times Brought
372
Decks Running
166
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Scythecat Cub
Creature — Cat
Trample
Landfall — Whenever a land you control enters, put a +1/+1 counter on target creature you control. If this is the second time this ability has resolved this turn, double the number of +1/+1 counters on that creature instead.
2 / 2
The Zeta Set (SLZ)
·
Mythic
·
Illustrated by MSCHF
Final zone distribution
81 instances4.9%
Library
59.3%
Battlefield
25.9%
Graveyard
2.5%
Exile
Commanders that played this card
in tracked games-
1
Tifa Lockhart
26 decks
-
2
Arahbo, Roar of the World
15 decks
-
3
Bristly Bill, Spine Sower
14 decks
-
4
Toph, the First Metalbender
11 decks
-
5
Olag and Miau, New Friends
5 decks
-
6
Aesi, Tyrant of Gyre Strait
4 decks
-
7
Loot, Exuberant Explorer
4 decks
-
8
Toph, Earthbending Master
4 decks
-
9
Toph, Greatest Earthbender
4 decks
-
10
Azusa, Lost but Seeking
3 decks
The "good card" funnel
372 brought · 163 playersBrought to game
372
Ever drawn
77
Reached battlefield
69
Still on board at game end
48
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -1.8pp
Players who cast this card win 33% of the time (n=54) , vs 28% when it never left the library (n=224).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.3pp; 95% confidence interval -1.8pp to +12.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=69
17%
T1
17%
T2
14%
T3
7%
T4
10%
T5
29%
T6-9
4%
T10+
Median
4
P25
2
· P75
6
· max
11
On curve
35%
(12 / 69 cast on T2)
Cast same turn as drawn
64%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.