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Part of Bloomburrow
Live Play Data
Seachrome Coast
Land
·
Phyrexia: All Will Be One (ONE)
6%
Live Inclusion
Times Brought
1715
Decks Running
804
Median Cast Turn
3.0
Drawn → Played
75%
Format
First-cast turn
n=346
28%
T1
21%
T2
9%
T3
4%
T4
8%
T5
25%
T6-9
6%
T10+
Median
3.0
P25
1
· P75
6
· max
16
Cast same turn as drawn
61%
The "good card" funnel
1719 brought · 726 playersBrought to game
1719
Ever drawn
463
Reached battlefield
346
Still on board at game end
326
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 30% of the time (n=306) , vs 20% when it never left the library (n=1048).
When players drew this card but left it in hand, they won 32% (n=105).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +4.2pp to +14.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
502 instances2.0%
Library
64.9%
Battlefield
13.3%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
200 decks
-
2
Zinnia, Valley's Voice
90 decks
-
3
Whtz, the Bibliophile
33 decks
-
4
Brago, King Eternal
22 decks
-
5
Hope Estheim
17 decks
-
6
Mendicant Core, Guidelight
17 decks
-
7
Shorikai, Genesis Engine
15 decks
-
8
Bard, King of Dale
13 decks
-
9
Helga, Skittish Seer
13 decks
-
10
Sonic the Hedgehog
13 decks
Card text
Seachrome Coast
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Mauricio Calle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.