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Part of Bloomburrow
Live Play Data
Seachrome Coast
Land
·
Phyrexia: All Will Be One (ONE)
6%
Live Inclusion
Times Brought
1300
Decks Running
630
Median Cast Turn
2
Drawn → Played
76%
Format
First-cast turn
n=269
30%
T1
21%
T2
9%
T3
4%
T4
6%
T5
23%
T6-9
6%
T10+
Median
2
P25
1
· P75
6
· max
14
Cast same turn as drawn
63%
The "good card" funnel
1303 brought · 571 playersBrought to game
1303
Ever drawn
356
Reached battlefield
269
Still on board at game end
254
Once cast, 94% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.8pp
Players who cast this card win 31% of the time (n=237) , vs 20% when it never left the library (n=790).
When players drew this card but left it in hand, they won 39% (n=77).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.9pp; 95% confidence interval +4.8pp to +17.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
387 instances2.1%
Library
65.6%
Battlefield
13.2%
Graveyard
3.9%
Exile
Commanders that played this card
in tracked games-
1
Ms. Bumbleflower
161 decks
-
2
Zinnia, Valley's Voice
67 decks
-
3
Whtz, the Bibliophile
24 decks
-
4
Brago, King Eternal
21 decks
-
5
Hope Estheim
15 decks
-
6
Mendicant Core, Guidelight
15 decks
-
7
Shorikai, Genesis Engine
13 decks
-
8
Bard, King of Dale
11 decks
-
9
Sonic the Hedgehog
11 decks
-
10
The Second Doctor
11 decks
Card text
Seachrome Coast
Land
This land enters tapped unless you control two or fewer other lands.
: Add
or
.
Phyrexia: All Will Be One (ONE)
·
Rare
·
Illustrated by Mauricio Calle
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.