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Seachrome Coast card art
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Seachrome Coast

Land · Phyrexia: All Will Be One (ONE)
2%
Decklist Inclusion
Times Brought
124
Decks Running
71
In Decks
747
Decklist Inclusion
2%
Format

Final zone distribution

37 instances
67.6%
Battlefield
24.3%
Graveyard
2.7%
Exile
5.4%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

124 brought · 65 players
Brought to game
124
Ever drawn
35
Reached battlefield
27
Still on board at game end
25

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -1.0pp

Players who cast this card win 40% of the time (n=27) , vs 21% when it never left the library (n=85).

Observed gap +19.0pp; 95% confidence interval -1.0pp to +39.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=27
26%
T1
15%
T2
19%
T3
7%
T4
7%
T5
19%
T6-9
7%
T10+
Median 3 P25 1 · P75 6 · max 14
Cast same turn as drawn 63%
27 of 100 times cast 27%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.