Seachrome Coast
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Seachrome Coast
Final zone distribution
91 instancesCommanders that played this card
in tracked games-
1
Ms. Bumbleflower
35 decks
-
2
Zinnia, Valley's Voice
26 decks
-
3
Brago, King Eternal
7 decks
-
4
Hope Estheim
6 decks
-
5
Y'shtola, Night's Blessed
5 decks
-
6
Helga, Skittish Seer
4 decks
-
7
Atraxa, Praetors' Voice
3 decks
-
8
Grand Arbiter Augustin IV
3 decks
-
9
Jin Sakai, Ghost of Tsushima
3 decks
-
10
Kwain, Itinerant Meddler
3 decks
The "good card" funnel
356 brought · 167 playersOnce cast, 98% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 25% of the time (n=59) , vs 21% when it never left the library (n=201).
When players drew this card but left it in hand, they won 27% (n=15) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +3.6pp; 95% confidence interval -3.6pp to +10.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=65Full analysis unlocks as more games are tracked. Stats refresh nightly.