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Part of Commander Masters
Live Play Data
Secluded Courtyard
Land
·
Marvel Super Heroes Commander (MSC)
6%
Live Inclusion
Times Brought
7796
Decks Running
3484
Median Cast Turn
4.0
Drawn → Played
78%
Format
First-cast turn
n=1488
15%
T1
16%
T2
12%
T3
11%
T4
10%
T5
28%
T6-9
8%
T10+
Median
4.0
P25
2
· P75
7
· max
21
Cast same turn as drawn
54%
The "good card" funnel
7796 brought · 2595 playersBrought to game
7796
Ever drawn
1916
Reached battlefield
1488
Still on board at game end
1379
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 28% of the time (n=1313) , vs 22% when it never left the library (n=4851).
When players drew this card but left it in hand, they won 26% (n=369).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.0pp; 95% confidence interval +3.5pp to +8.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2114 instances3.5%
Library
65.2%
Battlefield
13.5%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
323 decks
-
2
Doctor Doom, King of Latveria
309 decks
-
3
Pantlaza, Sun-Favored
202 decks
-
4
Ashling, the Limitless
201 decks
-
5
Éowyn, Shieldmaiden
146 decks
-
6
Hakbal of the Surging Soul
140 decks
-
7
Ulalek, Fused Atrocity
131 decks
-
8
Edgar Markov
125 decks
-
9
The First Sliver
102 decks
-
10
The Ur-Dragon
80 decks
Card text
Secluded Courtyard
Land
As this land enters, choose a creature type.
: Add
.
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Marvel Super Heroes Commander (MSC)
·
Uncommon
·
Illustrated by Jonas De Ro
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.