collections_bookmark Part of Commander Masters
Secluded Courtyard card art
Live Play Data

Secluded Courtyard

Land · Marvel Super Heroes Commander (MSC)
7%
Live Inclusion
Times Brought
2675
Decks Running
1405
Median Cast Turn
3
Drawn → Played
79%
Format

First-cast turn

n=511
22%
T1
16%
T2
13%
T3
11%
T4
9%
T5
23%
T6-9
7%
T10+
Median 3 P25 2 · P75 6 · max 21
Cast same turn as drawn 61%

The "good card" funnel

2675 brought · 1095 players
Brought to game
2675
Ever drawn
649
Reached battlefield
511
Still on board at game end
475

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.6pp

Players who cast this card win 26% of the time (n=443) , vs 20% when it never left the library (n=1671).

When players drew this card but left it in hand, they won 32% (n=114).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.7pp; 95% confidence interval +1.6pp to +9.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

711 instances
2.8%
Library
66.8%
Battlefield
12.5%
Graveyard
5.1%
Exile

Commanders that played this card

in tracked games
Card text
Secluded Courtyard card

Secluded Courtyard

Land
As this land enters, choose a creature type. {T}: Add {C}. {T}: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
Marvel Super Heroes Commander (MSC) · Uncommon · Illustrated by Jonas De Ro

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.