collections_bookmark Part of Commander Masters
Secluded Courtyard card art
Live Play Data

Secluded Courtyard

Land · Marvel Super Heroes Commander (MSC)
7%
Live Inclusion
Times Brought
1950
Decks Running
1050
Median Cast Turn
3
Drawn → Played
77%
Format

7% of tracked Commander decks run Secluded Courtyard, and when it reaches a hand, 77% of copies get played before the game ends, with a median first-cast turn of 3.

Secluded Courtyard is the go-to tribal fixer for any Commander deck that commits hard to a creature type. Tracked across 1753 multiplayer games on Playgroup Live, it sits in 1050 of 15835 distinct decks in the dataset, an 7% inclusion rate that reflects its narrower tribal niche rather than any weakness.

The draw-to-play figure tells the real story: 77% of drawn copies reach the battlefield. That is a high rate for a land in a format where games can end before players cycle through their deck. Once it resolves, 92% of copies survive to end of game. The data across 838 distinct tracked players shows no concentration concerns, with the single heaviest contributor accounting for just 2% of all instances.

The top-commander list is a snapshot of the tribal metagame: Heroes, Humans, Slivers, Merfolk, Vampires, and Dragons all appear. Secluded Courtyard earns its slot by offering any-color mana with zero deckbuilding constraint beyond picking a type on entry.

At a glance
  • 7% of tracked Commander decks include Secluded Courtyard
  • 77% of drawn copies reach the battlefield before the game ends
  • T3 median turn the land first enters play
  • 92% battlefield stickiness, lands rarely get removed
  • 838 distinct tracked players have brought this card to a game
  • 24% draw rate, consistent with a singleton in a 100-card deck

First-cast turn

n=365
23%
T1
15%
T2
13%
T3
9%
T4
10%
T5
23%
T6-9
7%
T10+
Median 3 P25 2 · P75 6 · max 18
Cast same turn as drawn 61%

The "good card" funnel

1950 brought · 838 players
Brought to game
1950
Ever drawn
474
Reached battlefield
365
Still on board at game end
336
77%

Of 1950 copies brought to tracked games, 474 were drawn, 365 of those were played, and the large majority remained on the battlefield through end of game.

≥ -0.9pp

Players who cast this card win 24% of the time (n=334) , vs 20% when it never left the library (n=1261).

When players drew this card but left it in hand, they won 30% (n=98) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +3.8pp; 95% confidence interval -0.9pp to +8.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

512 instances
2.7%
Library
65.6%
Battlefield
12.9%
Graveyard
4.3%
Exile

Most Secluded Courtyards brought to a game end on the battlefield, a sharp contrast to non-land cards, because lands are rarely removed and stay in play once dropped.

Commanders that played this card

in tracked games

The commander list spans at least six distinct creature types, confirming that Secluded Courtyard earns its slot broadly across the tribal metagame rather than clustering in one archetype.

Frequently Asked

How often is Secluded Courtyard drawn in a Commander game?
Across 1753 tracked multiplayer games, Secluded Courtyard was drawn 24% of the time in decks that included it. That is exactly the range you expect from a singleton land in a 100-card deck. Of 474 instances that reached a player's hand, 77% were played before the game concluded.
What turn does Secluded Courtyard typically enter the battlefield?
The median first-play turn is 3, with a mode of turn 1, meaning players who keep it in their opening hand tend to drop it immediately. The distribution is front-loaded: the interquartile range runs from turn 2 to turn 6, and 90% of plays happen by turn 9. Secluded Courtyard is almost always an early-game play, not a late topdeck.
Which commanders most commonly run Secluded Courtyard?
The top commanders in the tracked dataset span a wide tribal range: Doctor Doom (Villains), Captain America (Heroes/Humans), Pantlaza (Dinosaurs), Hakbal (Merfolk), Edgar Markov (Vampires), The First Sliver (Slivers), and The Ur-Dragon (Dragons) all appear near the top. The spread confirms the card's role as a format-wide tribal fixer rather than a card tied to any single archetype.
Does casting Secluded Courtyard correlate with winning?
In 334 participations where Secluded Courtyard entered the battlefield, the normalized win rate was 24%. In 1261 participations where it stayed in the library, it was 20%. The +3.8 percentage-point gap is a directional positive signal, but the confidence interval touches zero, so read it as early-stage evidence rather than a settled finding.
Is Secluded Courtyard legal in Commander?
Yes. Secluded Courtyard is legal in Commander, as well as in Legacy, Modern, Pioneer, Standard, Vintage, Historic, and most other sanctioned formats. It is not legal in Pauper or Pauper Commander, as it carries an uncommon rarity. It is also not legal in PreDH, which cuts off at sets predating its printing.
How reliable is the Secluded Courtyard data on Playgroup Live?
The multiplayer dataset covers 1753 tracked games and 512 observed instances across 838 distinct players. The single heaviest contributor accounts for just 2% of all instances, so the sample is well-spread. Win-rate comparisons involve sample sizes of 334 and 1261 participations respectively. Those figures are large enough to be directionally informative, though Playgroup Live's total game count remains modest, so treat trends as signals rather than definitive conclusions.