Secluded Courtyard
Secluded Courtyard is in 6% of tracked Commander decks on Playgroup Live, drawn 23% of the time, with 76% of drawn copies reaching the battlefield by a median cast turn of 4.
Secluded Courtyard is a zero-cost tribal land that enters tapped-free and immediately names a creature type, locking in colored mana for that tribe's spells and activated abilities for the rest of the game. On Playgroup Live, 6% of tracked Commander decks carry it, spread across 376 distinct decks out of 6164 in the dataset.
The most telling number is draw-to-play: 76% of drawn copies are cast before the game ends, with a median first-cast turn of 4. That figure tells you players rarely hold it. About 57% of drawn copies are played the same turn they arrive in hand, consistent with the instinct to drop a land the moment you have it. The card sits on the battlefield through 92% of casts, a high stickiness figure that reflects both its low-threat profile and the difficulty opponents have justifying removal on a land.
Because Secluded Courtyard carries no color identity, it slots into any Commander deck built around a creature type. The commander distribution bears that out: the top slots span everything from Soldiers and Superheroes to Dinosaurs, Merfolk, and Slivers, making this one of the more format-agnostic tribal pieces in the current pool.
- 6% of tracked Commander decks include Secluded Courtyard
- 23% draw rate across tracked games
- 76% of drawn copies reach the battlefield
- T4 median first-cast turn
- 92% battlefield stickiness once the land enters
- 306 distinct players have brought this card to a tracked game
First-cast turn
n=113The "good card" funnel
643 brought · 306 playersOf 643 copies brought to games, 149 were drawn, 113 of those were cast, and the large majority stayed on the battlefield through the end of the game.
Players who cast this card win 25% of the time (n=112) , vs 22% when it never left the library (n=456).
When players drew this card but left it in hand, they won 31% (n=36) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.5pp; 95% confidence interval -5.4pp to +10.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
162 instancesMost Secluded Courtyards that enter the battlefield stay there, a structural trait of low-threat lands that opponents rarely prioritize removing.
Commanders that played this card
in tracked games-
1
Captain America, Team Leader
29 decks
-
2
Ashling, the Limitless
25 decks
-
3
Doctor Doom, King of Latveria
25 decks
-
4
Pantlaza, Sun-Favored
24 decks
-
5
Éowyn, Shieldmaiden
18 decks
-
6
Hakbal of the Surging Soul
16 decks
-
7
Edgar Markov
14 decks
-
8
The Ur-Dragon
12 decks
-
9
The First Sliver
11 decks
-
10
Ulalek, Fused Atrocity
9 decks
The commander list spans Soldiers, Dinosaurs, Merfolk, Slivers, and Superheroes across multiple color identities, consistent with Secluded Courtyard's identity-less design fitting any tribe.