collections_bookmark Part of Commander Masters
Secluded Courtyard card art
Live Play Data

Secluded Courtyard

Land · Marvel Super Heroes Commander (MSC)
6%
Live Inclusion
Times Brought
1104
Decks Running
590
Median Cast Turn
4.0
Drawn → Played
79%
Format

Secluded Courtyard is in 6% of tracked Commander decks on Playgroup Live, drawn 25% of the time, with 79% of drawn copies reaching the battlefield by a median cast turn of 4.0.

Secluded Courtyard is a zero-cost tribal land that enters tapped-free and immediately names a creature type, locking in colored mana for that tribe's spells and activated abilities for the rest of the game. On Playgroup Live, 6% of tracked Commander decks carry it, spread across 590 distinct decks out of 9388 in the dataset.

The most telling number is draw-to-play: 79% of drawn copies are cast before the game ends, with a median first-cast turn of 4.0. That figure tells you players rarely hold it. About 59% of drawn copies are played the same turn they arrive in hand, consistent with the instinct to drop a land the moment you have it. The card sits on the battlefield through 91% of casts, a high stickiness figure that reflects both its low-threat profile and the difficulty opponents have justifying removal on a land.

Because Secluded Courtyard carries no color identity, it slots into any Commander deck built around a creature type. The commander distribution bears that out: the top slots span everything from Soldiers and Superheroes to Dinosaurs, Merfolk, and Slivers, making this one of the more format-agnostic tribal pieces in the current pool.

At a glance
  • 6% of tracked Commander decks include Secluded Courtyard
  • 25% draw rate across tracked games
  • 79% of drawn copies reach the battlefield
  • T4.0 median first-cast turn
  • 91% battlefield stickiness once the land enters
  • 473 distinct players have brought this card to a tracked game

First-cast turn

n=216
23%
T1
13%
T2
14%
T3
10%
T4
11%
T5
21%
T6-9
9%
T10+
Median 4.0 P25 2 · P75 6 · max 18
Cast same turn as drawn 59%

The "good card" funnel

1104 brought · 473 players
Brought to game
1104
Ever drawn
273
Reached battlefield
216
Still on board at game end
197
79%

Of 1104 copies brought to games, 273 were drawn, 216 of those were cast, and the large majority stayed on the battlefield through the end of the game.

≥ -3.3pp

Players who cast this card win 22% of the time (n=208) , vs 20% when it never left the library (n=739).

When players drew this card but left it in hand, they won 31% (n=55) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.3pp; 95% confidence interval -3.3pp to +7.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

293 instances
2.7%
Library
67.2%
Battlefield
12.6%
Graveyard
5.1%
Exile

Most Secluded Courtyards that enter the battlefield stay there, a structural trait of low-threat lands that opponents rarely prioritize removing.

Commanders that played this card

in tracked games

The commander list spans Soldiers, Dinosaurs, Merfolk, Slivers, and Superheroes across multiple color identities, consistent with Secluded Courtyard's identity-less design fitting any tribe.

Frequently Asked

How often is Secluded Courtyard drawn in a Commander game?
Across 986 tracked multiplayer games where Secluded Courtyard was in the deck, it was drawn 25% of the time. That is a normal draw rate for a singleton in a 100-card deck. Of the 273 copies that reached a player's hand, 79% were cast before the game ended, and about 59% were played on the very turn they were drawn.
What turn does Secluded Courtyard typically enter the battlefield?
The median first-cast turn is 4.0, with casts distributed fairly broadly across the early and mid game. The 25th percentile lands at turn 2, suggesting a meaningful portion of copies are in opening hands or hit on turn 2. The 90th percentile is turn 9, so late draws do happen but represent a small tail.
Which commanders most commonly run Secluded Courtyard?
On Playgroup Live, Captain America, Team Leader tops the list, followed by Ashling the Limitless, Doctor Doom King of Latveria, and Pantlaza, Sun-Favored. That spread covers Soldiers, five-color good-stuff, Superheroes, and Dinosaurs, which is early directional signal that the card earns its slot in tribe-focused decks across very different color identities and strategies.
Does casting Secluded Courtyard correlate with winning?
The win rate in participations where Secluded Courtyard was cast is 22%, compared to 20% in participations where it stayed in the library. The delta is small and the confidence interval crosses zero, so treat this as a directional rather than conclusive signal. With 208 cast observations and 739 library observations, the dataset is not yet large enough to draw firm conclusions about the card's direct impact on win probability.
Is Secluded Courtyard legal in Commander?
Yes. Secluded Courtyard is legal in Commander, as well as Standard, Pioneer, Modern, Legacy, Vintage, Historic, and several other formats. It is not legal in Pauper, Paupercommander, or Premodern. Because it has no color identity, it is unrestricted by color in Commander deck building.
How concentrated is Secluded Courtyard's data among a small group of players?
The data here is well-spread. 473 distinct players have brought Secluded Courtyard to a tracked game on Playgroup Live, and the single heaviest contributor accounts for only 3% of all instances. That breadth is a meaningful strength of the dataset: the numbers are not skewed by one or two players running the card repeatedly.