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Part of Edge of Eternities
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Live Play Data
Secluded Starforge
Land
·
Edge of Eternities (EOE)
1%
Live Inclusion
Times Brought
474
Decks Running
201
Median Cast Turn
5
Drawn → Played
79%
Format
First-cast turn
n=103
10%
T1
15%
T2
12%
T3
10%
T4
13%
T5
37%
T6-9
5%
T10+
Median
5
P25
3
· P75
7
· max
15
Cast same turn as drawn
49%
The "good card" funnel
474 brought · 186 playersBrought to game
474
Ever drawn
130
Reached battlefield
103
Still on board at game end
100
Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.8pp
Players who cast this card win 24% of the time (n=93) , vs 29% when it never left the library (n=282).
When players drew this card but left it in hand, they won 35% (n=25).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -5.3pp; 95% confidence interval -14.8pp to +4.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances0.7%
Library
71.4%
Battlefield
9.3%
Graveyard
4.3%
Exile
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 12 decks
-
2
Jaws, Relentless Predator
11 decks
-
3
Ragost, Deft Gastronaut
8 decks
-
4
Tony Stark // The Invincible Iron Man
7 decks
-
5
Aloy, Savior of Meridian
6 decks
-
6
Jin Sakai, Ghost of Tsushima
6 decks
- 7 Dawnsire, Sunstar Dreadnought 5 decks
-
8
Edward Kenway
5 decks
-
9
Flubs, the Fool
5 decks
-
10
Inspirit, Flagship Vessel
5 decks
Card text
Secluded Starforge
Land
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Chris Rahn
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.