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Part of Edge of Eternities
: Add
.
,
, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery.
,
: Create a 2/2 colorless Robot artifact creature token.
Card Preview
Secluded Starforge
Land
·
Edge of Eternities (EOE)
Times Brought
335
Decks Running
163
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Secluded Starforge
Land
Edge of Eternities (EOE)
·
Rare
·
Illustrated by Chris Rahn
Final zone distribution
69 instances2.9%
Library
76.8%
Battlefield
10.1%
Graveyard
10.1%
Hand
Commanders that played this card
in tracked games- 1 Ultron, Artificial Malevolence 12 decks
-
2
Knuckles the Echidna
8 decks
-
3
Tony Stark // The Invincible Iron Man
8 decks
-
4
Kibo, Uktabi Prince
5 decks
-
5
Aerid Konstrari
4 decks
- 6 Iron Spider, Stark Upgrade 4 decks
-
7
Jaws, Relentless Predator
4 decks
-
8
Kotis, the Fangkeeper
4 decks
-
9
Aloy, Savior of Meridian
3 decks
-
10
Flubs, the Fool
3 decks
The "good card" funnel
335 brought · 152 playersBrought to game
335
Ever drawn
66
Reached battlefield
56
Still on board at game end
53
Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.4pp
Players who cast this card win 29% of the time (n=41) , vs 23% when it never left the library (n=214).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.9pp; 95% confidence interval -2.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=56
21%
T1
13%
T2
14%
T3
13%
T4
9%
T5
27%
T6-9
4%
T10+
Median
4.0
P25
2
· P75
6
· max
13
Cast same turn as drawn
43%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.