collections_bookmark Part of Edge of Eternities
Secluded Starforge card art
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Secluded Starforge

Land · Edge of Eternities (EOE)
Times Brought
335
Decks Running
163
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Secluded Starforge card

Secluded Starforge

Land
{T}: Add {C}. {2}, {T}, Tap X untapped artifacts you control: Target creature gets +X/+0 until end of turn. Activate only as a sorcery. {5}, {T}: Create a 2/2 colorless Robot artifact creature token.
Edge of Eternities (EOE) · Rare · Illustrated by Chris Rahn

Final zone distribution

69 instances
2.9%
Library
76.8%
Battlefield
10.1%
Graveyard
10.1%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

335 brought · 152 players
Brought to game
335
Ever drawn
66
Reached battlefield
56
Still on board at game end
53

Once cast, 95% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.4pp

Players who cast this card win 29% of the time (n=41) , vs 23% when it never left the library (n=214).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +5.9pp; 95% confidence interval -2.4pp to +14.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=56
21%
T1
13%
T2
14%
T3
13%
T4
9%
T5
27%
T6-9
4%
T10+
Median 4.0 P25 2 · P75 6 · max 13
Cast same turn as drawn 43%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.