collections_bookmark Part of Outlaws of Thunder Junction
Seize the Spotlight card art
Live Play Data

Seize the Spotlight

{2} {R} · Sorcery · Outlaws of Thunder Junction Commander (OTC)
2%
Live Inclusion
Times Brought
1264
Decks Running
523
Median Cast Turn
6
Drawn → Played
70%
Format

First-cast turn

n=181
1%
T1
1%
T2
7%
T3
15%
T4
22%
T5
46%
T6-9
9%
T10+
Median 6 P25 5 · P75 8 · max 16
On curve 8% (12 / 181 cast on T3) Cast same turn as drawn 28%

The "good card" funnel

1264 brought · 456 players
Brought to game
1264
Ever drawn
259
Reached battlefield
181
Still on board at game end
3
≥ -2.4pp

Players who cast this card win 29% of the time (n=163) , vs 24% when it never left the library (n=869).

When players drew this card but left it in hand, they won 18% (n=71).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval -2.4pp to +12.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

296 instances
5.7%
Library
1.0%
Battlefield
64.2%
Graveyard
10.1%
Exile

Commanders that played this card

in tracked games
Card text
Seize the Spotlight card

Seize the Spotlight

{2} {R}
Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Outlaws of Thunder Junction Commander (OTC) · Rare · Illustrated by Ernanda Souza

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.