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Part of Outlaws of Thunder Junction
·
Sorcery
·
Outlaws of Thunder Junction Commander (OTC)
Card Preview
Seize the Spotlight
Times Brought
358
Decks Running
185
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Seize the Spotlight
Sorcery
Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
Outlaws of Thunder Junction Commander (OTC)
·
Rare
·
Illustrated by Ernanda Souza
Final zone distribution
62 instances3.2%
Library
1.6%
Battlefield
50.0%
Graveyard
3.2%
Exile
Commanders that played this card
in tracked games-
1
Olivia, Opulent Outlaw
19 decks
-
2
Smaug the Magnificent
18 decks
-
3
Kratos, God of War
13 decks
-
4
Smaug the Impenetrable
7 decks
-
5
Vihaan, Goldwaker
7 decks
-
6
Jaws, Relentless Predator
6 decks
-
7
Kitt Kanto, Mayhem Diva
6 decks
-
8
Deadpool, Trading Card
5 decks
-
9
Edea, Possessed Sorceress
4 decks
-
10
Iroh, Tea Master
4 decks
The "good card" funnel
358 brought · 175 playersBrought to game
358
Ever drawn
59
Reached battlefield
26
Still on board at game end
1
≥ -8.3pp
Players who cast this card win 26% of the time (n=19) , vs 23% when it never left the library (n=221).
When players drew this card but left it in hand, they won 33% (n=26).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.7pp; 95% confidence interval -8.3pp to +15.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
4%
T2
4%
T3
19%
T4
4%
T5
62%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
8
· max
10
On curve
8%
(1 / 26 cast on T3)
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.