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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Self-Destruct
1%
Live Inclusion
Times Brought
391
Decks Running
153
Median Cast Turn
7
Drawn → Played
52%
Format
First-cast turn
n=41
0%
T1
2%
T2
0%
T3
7%
T4
10%
T5
68%
T6-9
12%
T10+
Median
7
P25
6
· P75
8
· max
13
On curve
2%
(1 / 41 cast on T2)
Cast same turn as drawn
43%
The "good card" funnel
391 brought · 152 playersBrought to game
391
Ever drawn
79
Reached battlefield
41
Still on board at game end
5
≥ +2.0pp
Players who cast this card win 47% of the time (n=39) , vs 30% when it never left the library (n=272).
When players drew this card but left it in hand, they won 21% (n=36).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +17.3pp; 95% confidence interval +2.0pp to +32.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
85 instances3.5%
Library
5.9%
Battlefield
55.3%
Graveyard
5.9%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
86 decks
-
2
Indoraptor, the Perfect Hybrid
5 decks
-
3
The Muckslinger Gang
5 decks
-
4
Zndrsplt, Eye of Wisdom
4 decks
-
5
Cloud, Planet's Champion
3 decks
-
6
Vivi Ornitier
3 decks
-
7
Zidane, Tantalus Thief
3 decks
-
8
Edea, Possessed Sorceress
2 decks
-
9
Gilgamesh, Master-at-Arms
2 decks
-
10
Jared Carthalion, True Heir
2 decks
Card text
Self-Destruct
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.