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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Self-Destruct
1%
Live Inclusion
Times Brought
541
Decks Running
191
Median Cast Turn
7.0
Drawn → Played
56%
Format
First-cast turn
n=62
0%
T1
2%
T2
0%
T3
6%
T4
8%
T5
71%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
2%
(1 / 62 cast on T2)
Cast same turn as drawn
38%
The "good card" funnel
541 brought · 188 playersBrought to game
541
Ever drawn
110
Reached battlefield
62
Still on board at game end
8
≥ +7.3pp
Players who cast this card win 49% of the time (n=56) , vs 29% when it never left the library (n=363).
When players drew this card but left it in hand, they won 19% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +20.0pp; 95% confidence interval +7.3pp to +32.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
123 instances2.4%
Library
6.5%
Battlefield
57.7%
Graveyard
6.5%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
102 decks
-
2
Duskana, the Rage Mother
7 decks
-
3
Indoraptor, the Perfect Hybrid
7 decks
-
4
The Muckslinger Gang
6 decks
-
5
Okaun, Eye of Chaos
5 decks
-
6
Zndrsplt, Eye of Wisdom
5 decks
-
7
Cloud, Planet's Champion
3 decks
-
8
Jared Carthalion, True Heir
3 decks
-
9
Vivi Ornitier
3 decks
-
10
Zidane, Tantalus Thief
3 decks
Card text
Self-Destruct
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.