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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Live Play Data
Self-Destruct
1%
Live Inclusion
Times Brought
285
Decks Running
123
Median Cast Turn
7.0
Drawn → Played
55%
Format
First-cast turn
n=32
0%
T1
3%
T2
0%
T3
6%
T4
13%
T5
66%
T6-9
13%
T10+
Median
7.0
P25
6
· P75
8
· max
13
On curve
3%
(1 / 32 cast on T2)
Cast same turn as drawn
48%
The "good card" funnel
285 brought · 122 playersBrought to game
285
Ever drawn
58
Reached battlefield
32
Still on board at game end
4
≥ -3.3pp
Players who cast this card win 45% of the time (n=31) , vs 31% when it never left the library (n=201).
When players drew this card but left it in hand, they won 24% (n=24).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.8pp; 95% confidence interval -3.3pp to +30.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
62 instances1.6%
Library
6.5%
Battlefield
50.0%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
69 decks
-
2
Indoraptor, the Perfect Hybrid
5 decks
-
3
The Muckslinger Gang
4 decks
-
4
Vivi Ornitier
3 decks
-
5
Zndrsplt, Eye of Wisdom
3 decks
-
6
Cloud, Planet's Champion
2 decks
-
7
Edea, Possessed Sorceress
2 decks
-
8
Gilgamesh, Master-at-Arms
2 decks
-
9
Minsc & Boo, Timeless Heroes
2 decks
-
10
Zidane, Tantalus Thief
2 decks
Card text
Self-Destruct
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Liiga Smilshkalne
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.