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Part of Final Fantasy
·
Instant
·
Final Fantasy (FIN)
Card Preview
Self-Destruct
Times Brought
228
Decks Running
108
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Self-Destruct
Instant
Target creature you control deals X damage to any other target and X damage to itself, where X is its power.
Final Fantasy (FIN)
·
Uncommon
·
Illustrated by Liiga Smilshkalne
Final zone distribution
48 instances16.7%
Battlefield
39.6%
Graveyard
43.8%
Hand
Commanders that played this card
in tracked games-
1
Smaug the Impenetrable
54 decks
-
2
Evereth, Viceroy of Plunder
3 decks
-
3
Vivi Ornitier
3 decks
-
4
Zndrsplt, Eye of Wisdom
3 decks
-
5
Cloud, Planet's Champion
2 decks
-
6
Edea, Possessed Sorceress
2 decks
-
7
Indoraptor, the Perfect Hybrid
2 decks
-
8
Jodah, the Unifier
2 decks
-
9
Lightning, Army of One
2 decks
-
10
Minsc & Boo, Timeless Heroes
2 decks
The "good card" funnel
228 brought · 109 playersBrought to game
228
Ever drawn
48
Reached battlefield
25
Still on board at game end
8
≥ -9.2pp
Players who cast this card win 34% of the time (n=19) , vs 32% when it never left the library (n=130).
When players drew this card but left it in hand, they won 29% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +2.3pp; 95% confidence interval -9.2pp to +13.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=25
4%
T1
0%
T2
4%
T3
4%
T4
12%
T5
60%
T6-9
16%
T10+
Median
7
P25
6
· P75
9
· max
11
On curve
4%
(0 / 25 cast on T2)
Cast same turn as drawn
29%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.