Live Play Data
Sensei's Divining Top
4%
Live Inclusion
Times Brought
4056
Decks Running
1744
Median Cast Turn
4.0
Drawn → Played
83%
Format
First-cast turn
n=876
27%
T1
10%
T2
7%
T3
9%
T4
10%
T5
30%
T6-9
7%
T10+
Median
4.0
P25
1
· P75
7
· max
20
On curve
27%
(239 / 876 cast on T1)
Cast same turn as drawn
74%
The "good card" funnel
4056 brought · 1192 playersBrought to game
4056
Ever drawn
1060
Reached battlefield
876
Still on board at game end
463
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.9pp
Players who cast this card win 34% of the time (n=790) , vs 25% when it never left the library (n=2513).
When players drew this card but left it in hand, they won 34% (n=160).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.4pp; 95% confidence interval +5.9pp to +12.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1154 instances18.2%
Library
40.1%
Battlefield
16.2%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 54 decks
-
2
Yuriko, the Tiger's Shadow
43 decks
-
3
Urza, Lord High Artificer
42 decks
-
4
Lorehold, the Historian
36 decks
- 5 Molecule Man 34 decks
-
6
Flubs, the Fool
33 decks
- 7 Ultron, Artificial Malevolence 29 decks
-
8
Aminatou, Veil Piercer
26 decks
-
9
Y'shtola, Night's Blessed
26 decks
-
10
K'rrik, Son of Yawgmoth
25 decks
Card text
Sensei's Divining Top
Artifact
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Michael Sutfin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.