Live Play Data
Sensei's Divining Top
4%
Live Inclusion
Times Brought
2676
Decks Running
1221
Median Cast Turn
4.0
Drawn → Played
82%
Format
First-cast turn
n=556
28%
T1
10%
T2
6%
T3
11%
T4
10%
T5
28%
T6-9
7%
T10+
Median
4.0
P25
1
· P75
6
· max
20
On curve
28%
(153 / 556 cast on T1)
Cast same turn as drawn
74%
The "good card" funnel
2676 brought · 863 playersBrought to game
2676
Ever drawn
678
Reached battlefield
556
Still on board at game end
293
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.4pp
Players who cast this card win 33% of the time (n=503) , vs 24% when it never left the library (n=1675).
When players drew this card but left it in hand, they won 35% (n=104).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +4.4pp to +13.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
735 instances18.2%
Library
39.9%
Battlefield
17.4%
Graveyard
6.0%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 36 decks
-
2
Yuriko, the Tiger's Shadow
32 decks
- 3 Molecule Man 29 decks
-
4
Flubs, the Fool
27 decks
-
5
Urza, Lord High Artificer
27 decks
-
6
Lorehold, the Historian
26 decks
-
7
K'rrik, Son of Yawgmoth
22 decks
- 8 Ultron, Artificial Malevolence 22 decks
-
9
Aminatou, Veil Piercer
20 decks
-
10
Oloro, Ageless Ascetic
20 decks
Card text
Sensei's Divining Top
Artifact
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Michael Sutfin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.