Live Play Data
Sensei's Divining Top
4%
Live Inclusion
Times Brought
7321
Decks Running
2886
Median Cast Turn
4
Drawn → Played
83%
Format
First-cast turn
n=1639
24%
T1
10%
T2
8%
T3
9%
T4
10%
T5
32%
T6-9
8%
T10+
Median
4
P25
2
· P75
7
· max
22
On curve
24%
(393 / 1639 cast on T1)
Cast same turn as drawn
72%
The "good card" funnel
7321 brought · 1857 playersBrought to game
7321
Ever drawn
1980
Reached battlefield
1639
Still on board at game end
834
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +6.2pp
Players who cast this card win 35% of the time (n=1555) , vs 26% when it never left the library (n=4701).
When players drew this card but left it in hand, they won 34% (n=316).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.7pp; 95% confidence interval +6.2pp to +11.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
2162 instances18.6%
Library
38.6%
Battlefield
16.7%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 80 decks
-
2
Yennett, Cryptic Sovereign
75 decks
-
3
Urza, Lord High Artificer
71 decks
-
4
Yuriko, the Tiger's Shadow
60 decks
-
5
Lorehold, the Historian
59 decks
-
6
Flubs, the Fool
54 decks
- 7 Molecule Man 49 decks
-
8
Aminatou, Veil Piercer
37 decks
-
9
Whtz, the Bibliophile
36 decks
-
10
K'rrik, Son of Yawgmoth
35 decks
Card text
Sensei's Divining Top
Artifact
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Michael Sutfin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.