Live Play Data
Sensei's Divining Top
4%
Live Inclusion
Times Brought
5665
Decks Running
2311
Median Cast Turn
4.0
Drawn → Played
83%
Format
First-cast turn
n=1264
25%
T1
11%
T2
8%
T3
10%
T4
10%
T5
30%
T6-9
7%
T10+
Median
4.0
P25
2
· P75
7
· max
21
On curve
25%
(315 / 1264 cast on T1)
Cast same turn as drawn
73%
The "good card" funnel
5665 brought · 1525 playersBrought to game
5665
Ever drawn
1519
Reached battlefield
1264
Still on board at game end
652
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.3pp
Players who cast this card win 36% of the time (n=1140) , vs 25% when it never left the library (n=3479).
When players drew this card but left it in hand, they won 33% (n=228).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.3pp; 95% confidence interval +7.3pp to +13.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1655 instances18.9%
Library
39.4%
Battlefield
16.1%
Graveyard
6.4%
Exile
Commanders that played this card
in tracked games- 1 Zhulodok, Void Gorger 67 decks
-
2
Urza, Lord High Artificer
59 decks
-
3
Yuriko, the Tiger's Shadow
53 decks
-
4
Yennett, Cryptic Sovereign
51 decks
-
5
Lorehold, the Historian
48 decks
-
6
Flubs, the Fool
42 decks
- 7 Molecule Man 40 decks
-
8
Aminatou, Veil Piercer
32 decks
-
9
Whtz, the Bibliophile
32 decks
-
10
Y'shtola, Night's Blessed
32 decks
Card text
Sensei's Divining Top
Artifact
Double Masters 2022 (2X2)
·
Rare
·
Illustrated by Michael Sutfin
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.