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Part of Secrets of Strixhaven
·
Enchantment — Aura
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Sentinel's Eyes
Times Brought
213
Decks Running
106
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sentinel's Eyes
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has vigilance.
Escape—
, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)
Secrets of Strixhaven Commander (SOC)
·
Common
·
Illustrated by Wisnu Tan
Final zone distribution
54 instances1.9%
Library
51.9%
Battlefield
29.6%
Graveyard
1.9%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
53 decks
-
2
Light-Paws, Emperor's Voice
22 decks
-
3
Dragonlord Ojutai
4 decks
-
4
Anti-Venom, Horrifying Healer
2 decks
-
5
Brigone, Soldier of Meletis
2 decks
-
6
Elenda, Saint of Dusk
2 decks
-
7
Eriette of the Charmed Apple
2 decks
-
8
Killian, Ink Duelist
2 decks
-
9
Akroma, Vision of Ixidor
1 decks
-
10
Aragorn, King of Gondor
1 decks
The "good card" funnel
213 brought · 105 playersBrought to game
213
Ever drawn
52
Reached battlefield
42
Still on board at game end
28
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.3pp
Players who cast this card win 35% of the time (n=34) , vs 29% when it never left the library (n=110).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -3.3pp to +14.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=42
2%
T1
7%
T2
21%
T3
7%
T4
21%
T5
33%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
10
On curve
2%
(1 / 42 cast on T1)
Cast same turn as drawn
53%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.