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Sephara, Sky's Blade card art
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Sephara, Sky's Blade

{4} {W} {W} {W} · Legendary Creature — Angel · Commander Masters (CMM)
Times Brought
329
Decks Running
168
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Sephara, Sky's Blade card

Sephara, Sky's Blade

{4} {W} {W} {W}
Legendary Creature — Angel
You may pay {W} and tap four untapped creatures you control with flying rather than pay this spell's mana cost. Flying, lifelink Other creatures you control with flying have indestructible. (Damage and effects that say "destroy" don't destroy them.)
7 / 7
Commander Masters (CMM) · Rare · Illustrated by Livia Prima

Final zone distribution

64 instances
4.7%
Library
40.6%
Battlefield
9.4%
Graveyard
3.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

329 brought · 157 players
Brought to game
329
Ever drawn
57
Reached battlefield
31
Still on board at game end
26

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +8.5pp

Players who cast this card win 43% of the time (n=28) , vs 27% when it never left the library (n=213).

When players drew this card but left it in hand, they won 30% (n=20) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +15.9pp; 95% confidence interval +8.5pp to +23.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=31
0%
T1
0%
T2
3%
T3
6%
T4
23%
T5
45%
T6-9
23%
T10+
Median 8 P25 5 · P75 9 · max 17
On curve 45% (4 / 31 cast on T7) Cast same turn as drawn 18%
31 of 100 times cast 31%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.