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Sepulchral Primordial card art
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Sepulchral Primordial

{5} {B} {B} · Creature — Avatar · Zendikar Rising Commander (ZNC)
1%
Decklist Inclusion
Times Brought
466
Decks Running
211
In Decks
1299
Decklist Inclusion
1%
Format
Card text
Sepulchral Primordial card

Sepulchral Primordial

{5} {B} {B}
Creature — Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.) When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5 / 4
Zendikar Rising Commander (ZNC) · Rare · Illustrated by Stephan Martiniere

Final zone distribution

123 instances
3.3%
Library
24.4%
Battlefield
40.7%
Graveyard
5.7%
Exile

The "good card" funnel

467 brought · 196 players
Brought to game
467
Ever drawn
106
Reached battlefield
54
Still on board at game end
30

Once cast, 56% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.5pp

Players who cast this card win 34% of the time (n=50) , vs 19% when it never left the library (n=286).

When players drew this card but left it in hand, they won 25% (n=44) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +14.4pp; 95% confidence interval +1.5pp to +27.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=54
0%
T1
0%
T2
0%
T3
4%
T4
6%
T5
54%
T6-9
37%
T10+
Median 8.5 P25 7 · P75 11 · max 14
On curve 33% (8 / 54 cast on T7) Cast same turn as drawn 21%
54 of 100 times cast 54%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.