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Part of Final Fantasy
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Creature — Avatar
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Zendikar Rising Commander (ZNC)
Live Play Data
Sepulchral Primordial
2%
Live Inclusion
Times Brought
628
Decks Running
297
Median Cast Turn
8.0
Drawn → Played
51%
Format
First-cast turn
n=74
0%
T1
0%
T2
0%
T3
3%
T4
5%
T5
58%
T6-9
34%
T10+
Median
8.0
P25
7
· P75
10
· max
14
On curve
34%
(12 / 74 cast on T7)
Cast same turn as drawn
22%
The "good card" funnel
629 brought · 281 playersBrought to game
629
Ever drawn
146
Reached battlefield
74
Still on board at game end
41
Once cast, 55% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 32% of the time (n=69) , vs 19% when it never left the library (n=382).
When players drew this card but left it in hand, they won 23% (n=64).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.7pp; 95% confidence interval +3.1pp to +24.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
174 instances5.2%
Library
23.6%
Battlefield
40.8%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
63 decks
-
2
Kardur, Doomscourge
28 decks
-
3
Garland, Royal Kidnapper
14 decks
-
4
Anowon, the Ruin Thief
10 decks
-
5
Satoru Umezawa
10 decks
-
6
Kefka, Court Mage // Kefka, Ruler of Ruin
8 decks
-
7
Henzie "Toolbox" Torre
6 decks
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8
Obeka, Brute Chronologist
6 decks
-
9
Sauron, Lord of the Rings
6 decks
-
10
Meren of Clan Nel Toth
5 decks
Card text
Sepulchral Primordial
Creature — Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5 / 4
Zendikar Rising Commander (ZNC)
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Rare
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Illustrated by Stephan Martiniere
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.