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Part of Final Fantasy
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Creature — Avatar
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Zendikar Rising Commander (ZNC)
Live Play Data
Sepulchral Primordial
2%
Live Inclusion
Times Brought
1058
Decks Running
505
Median Cast Turn
8.0
Drawn → Played
50%
Format
First-cast turn
n=126
0%
T1
0%
T2
0%
T3
3%
T4
7%
T5
59%
T6-9
31%
T10+
Median
8.0
P25
7
· P75
10
· max
14
On curve
35%
(16 / 126 cast on T7)
Cast same turn as drawn
28%
The "good card" funnel
1059 brought · 466 playersBrought to game
1059
Ever drawn
254
Reached battlefield
126
Still on board at game end
63
Once cast, 50% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 31% of the time (n=112) , vs 19% when it never left the library (n=634).
When players drew this card but left it in hand, they won 23% (n=114).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +11.9pp; 95% confidence interval +3.5pp to +20.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
300 instances4.3%
Library
21.0%
Battlefield
41.7%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
98 decks
-
2
Kardur, Doomscourge
45 decks
-
3
Garland, Royal Kidnapper
21 decks
-
4
Anowon, the Ruin Thief
18 decks
-
5
Satoru Umezawa
17 decks
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6
Kefka, Court Mage // Kefka, Ruler of Ruin
13 decks
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7
Henzie "Toolbox" Torre
10 decks
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8
Sauron, Lord of the Rings
8 decks
-
9
Avacyn, Angel of Horror
7 decks
-
10
Jace, Multiverse Architect
7 decks
Card text
Sepulchral Primordial
Creature — Avatar
Intimidate (This creature can't be blocked except by artifact creatures and/or creatures that share a color with it.)
When this creature enters, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control.
5 / 4
Zendikar Rising Commander (ZNC)
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Rare
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Illustrated by Stephan Martiniere
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.