collections_bookmark Part of Teenage Mutant Ninja Turtles
Sewer-veillance Cam card art
Live Play Data

Sewer-veillance Cam

{U} · Artifact · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
171
Decks Running
84
Median Cast Turn
5
Drawn → Played
56%
Format

First-cast turn

n=25
8%
T1
0%
T2
4%
T3
20%
T4
36%
T5
24%
T6-9
8%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 8% (2 / 25 cast on T1) Cast same turn as drawn 48%

The "good card" funnel

171 brought · 77 players
Brought to game
171
Ever drawn
45
Reached battlefield
25
Still on board at game end
13

Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -15.5pp

Players who cast this card win 27% of the time (n=22) , vs 24% when it never left the library (n=107).

When players drew this card but left it in hand, they won 26% (n=20).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.3pp; 95% confidence interval -15.5pp to +22.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

51 instances
2.0%
Library
25.5%
Battlefield
29.4%
Graveyard
9.8%
Exile

Commanders that played this card

in tracked games
Card text
Sewer-veillance Cam card

Sewer-veillance Cam

{U}
Artifact
Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. {3}{U}, Sacrifice this artifact: Draw two cards.
Teenage Mutant Ninja Turtles (TMT) · Common · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.