collections_bookmark Part of Teenage Mutant Ninja Turtles
Sewer-veillance Cam card art
Live Play Data

Sewer-veillance Cam

{U} · Artifact · Teenage Mutant Ninja Turtles (TMT)
0%
Live Inclusion
Times Brought
110
Decks Running
59
Median Cast Turn
—
Drawn → Played
58%
Format

First-cast turn

n=18

Not enough observed casts yet to show a reliable distribution.

The "good card" funnel

110 brought · 54 players
Brought to game
110
Ever drawn
31
Reached battlefield
18
Still on board at game end
12
≥ -21.5pp

Players who cast this card win 27% of the time (n=16) , vs 26% when it never left the library (n=70).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.7pp; 95% confidence interval -21.5pp to +22.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

35 instances
34.3%
Battlefield
22.9%
Graveyard
11.4%
Exile
31.4%
Hand

Commanders that played this card

in tracked games
Card text
Sewer-veillance Cam card

Sewer-veillance Cam

{U}
Artifact
Flash When this artifact enters or leaves the battlefield, you may tap or untap target creature. {3}{U}, Sacrifice this artifact: Draw two cards.
Teenage Mutant Ninja Turtles (TMT) · Common · Illustrated by Nicholas Gregory

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.