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Part of Teenage Mutant Ninja Turtles
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Artifact
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Teenage Mutant Ninja Turtles (TMT)
Live Play Data
Sewer-veillance Cam
0%
Live Inclusion
Times Brought
223
Decks Running
111
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=37
5%
T1
3%
T2
8%
T3
8%
T4
22%
T5
43%
T6-9
11%
T10+
Median
6
P25
5
· P75
8
· max
12
On curve
5%
(2 / 37 cast on T1)
Cast same turn as drawn
34%
The "good card" funnel
223 brought · 102 playersBrought to game
223
Ever drawn
61
Reached battlefield
37
Still on board at game end
19
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -10.7pp
Players who cast this card win 28% of the time (n=32) , vs 23% when it never left the library (n=138).
When players drew this card but left it in hand, they won 23% (n=23).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.4pp; 95% confidence interval -10.7pp to +21.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
67 instances4.5%
Library
28.4%
Battlefield
32.8%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
23 decks
-
2
Belisarius Cawl
7 decks
-
3
Jhoira, Ageless Innovator
6 decks
-
4
Arcum Dagsson
4 decks
-
5
Crystal, Inhuman Princess
4 decks
-
6
Whtz, the Bibliophile
4 decks
-
7
Hylda of the Icy Crown
3 decks
-
8
Iron Man, Titan of Innovation
3 decks
-
9
Lady Octopus, Inspired Inventor
3 decks
-
10
Mishra, Eminent One
3 decks
Card text
Sewer-veillance Cam
Artifact
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.

, Sacrifice this artifact: Draw two cards.
Teenage Mutant Ninja Turtles (TMT)
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Common
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Illustrated by Nicholas Gregory
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.