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Part of Teenage Mutant Ninja Turtles
·
Artifact
·
Teenage Mutant Ninja Turtles (TMT)
Card Preview
Sewer-veillance Cam
Times Brought
132
Decks Running
70
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sewer-veillance Cam
Artifact
Flash
When this artifact enters or leaves the battlefield, you may tap or untap target creature.

, Sacrifice this artifact: Draw two cards.
Teenage Mutant Ninja Turtles (TMT)
·
Common
·
Illustrated by Nicholas Gregory
Final zone distribution
37 instances5.4%
Library
32.4%
Battlefield
37.8%
Graveyard
8.1%
Exile
Commanders that played this card
in tracked games-
1
Urza, Lord High Artificer
12 decks
-
2
Emry, Lurker of the Loch
6 decks
-
3
Arcum Dagsson
5 decks
-
4
Belisarius Cawl
4 decks
-
5
Leonardo, the Balance
4 decks
-
6
Jhoira, Ageless Innovator
3 decks
-
7
Lady Octopus, Inspired Inventor
3 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Breya, Etherium Shaper
2 decks
-
10
Crystal, Inhuman Princess
2 decks
The "good card" funnel
132 brought · 69 playersBrought to game
132
Ever drawn
31
Reached battlefield
23
Still on board at game end
12
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -8.4pp
Players who cast this card win 31% of the time (n=16) , vs 27% when it never left the library (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.6pp; 95% confidence interval -8.4pp to +17.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
9%
T1
9%
T2
17%
T3
30%
T4
9%
T5
22%
T6-9
4%
T10+
Median
4
P25
3
· P75
6
· max
10
On curve
9%
(2 / 23 cast on T1)
Cast same turn as drawn
45%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.