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Part of Final Fantasy
·
Legendary Creature — Human Assassin
·
Final Fantasy Commander (FIC)
Live Play Data
Shadow, Mysterious Assassin
1%
Live Inclusion
Times Brought
290
Decks Running
149
Median Cast Turn
5.0
Drawn → Played
76%
Format
First-cast turn
n=64
0%
T1
5%
T2
14%
T3
16%
T4
17%
T5
44%
T6-9
5%
T10+
Median
5.0
P25
4
· P75
7
· max
11
On curve
19%
(9 / 64 cast on T3)
Cast same turn as drawn
31%
The "good card" funnel
292 brought · 140 playersBrought to game
292
Ever drawn
82
Reached battlefield
62
Still on board at game end
30
Once cast, 48% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -6.9pp
Players who cast this card win 21% of the time (n=53) , vs 17% when it never left the library (n=160).
When players drew this card but left it in hand, they won 13% (n=17).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.7pp; 95% confidence interval -6.9pp to +16.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances8.1%
Library
30.3%
Battlefield
41.4%
Graveyard
9.1%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
95 decks
-
2
Altaïr Ibn-La'Ahad
8 decks
-
3
Ares, God of War
8 decks
-
4
The Serpent Society
8 decks
-
5
Ezio Auditore da Firenze
5 decks
-
6
Celes, Rune Knight
4 decks
-
7
Ramses, Assassin Lord
3 decks
-
8
Etrata, Deadly Fugitive
2 decks
-
9
Laughing Jasper Flint
2 decks
-
10
Evie Frye
1 decks
Card text
Shadow, Mysterious Assassin
Legendary Creature — Human Assassin
Deathtouch
Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
3 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.