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Part of Final Fantasy
·
Legendary Creature — Human Assassin
·
Final Fantasy Commander (FIC)
Live Play Data
Shadow, Mysterious Assassin
1%
Live Inclusion
Times Brought
384
Decks Running
192
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=85
0%
T1
5%
T2
15%
T3
14%
T4
16%
T5
44%
T6-9
6%
T10+
Median
5
P25
4
· P75
8
· max
11
On curve
20%
(13 / 85 cast on T3)
Cast same turn as drawn
30%
The "good card" funnel
386 brought · 181 playersBrought to game
386
Ever drawn
107
Reached battlefield
83
Still on board at game end
42
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.6pp
Players who cast this card win 24% of the time (n=70) , vs 16% when it never left the library (n=214).
When players drew this card but left it in hand, they won 11% (n=21).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.7pp; 95% confidence interval -2.6pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
126 instances6.3%
Library
33.3%
Battlefield
39.7%
Graveyard
9.5%
Exile
Commanders that played this card
in tracked games-
1
Terra, Herald of Hope
118 decks
-
2
Altaïr Ibn-La'Ahad
13 decks
-
3
The Serpent Society
10 decks
-
4
Ares, God of War
9 decks
-
5
Ezio Auditore da Firenze
7 decks
-
6
Celes, Rune Knight
5 decks
-
7
Ramses, Assassin Lord
3 decks
-
8
Etrata, Deadly Fugitive
2 decks
-
9
Laughing Jasper Flint
2 decks
-
10
Edward Kenway
1 decks
Card text
Shadow, Mysterious Assassin
Legendary Creature — Human Assassin
Deathtouch
Throw — Whenever Shadow deals combat damage to a player, you may sacrifice another nonland permanent. If you do, draw two cards and each opponent loses life equal to the mana value of the sacrificed permanent.
3 / 3
Final Fantasy Commander (FIC)
·
Rare
·
Illustrated by Wisnu Tan
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.