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Part of Modern Horizons 3
·
Enchantment — Aura
·
Modern Horizons 3 (MH3)
Live Play Data
Shadow of the Second Sun
1%
Live Inclusion
Times Brought
356
Decks Running
164
Median Cast Turn
7
Drawn → Played
61%
Format
First-cast turn
n=61
0%
T1
2%
T2
2%
T3
11%
T4
16%
T5
49%
T6-9
20%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
43%
(7 / 61 cast on T6)
Cast same turn as drawn
43%
The "good card" funnel
356 brought · 152 playersBrought to game
356
Ever drawn
100
Reached battlefield
61
Still on board at game end
43
Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.2pp
Players who cast this card win 42% of the time (n=58) , vs 25% when it never left the library (n=215).
When players drew this card but left it in hand, they won 18% (n=39).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +16.9pp; 95% confidence interval +4.2pp to +29.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
112 instances4.5%
Library
38.4%
Battlefield
20.5%
Graveyard
8.9%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
29 decks
-
2
Itazura, Lingering Wick
12 decks
-
3
Obeka, Splitter of Seconds
10 decks
-
4
Y'shtola, Night's Blessed
9 decks
-
5
Zedruu the Greathearted
8 decks
-
6
Braids, Conjurer Adept
7 decks
-
7
Lynde, Cheerful Tormentor
7 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
5 decks
-
9
Glarb, Calamity's Augur
4 decks
-
10
Jhoira of the Ghitu
4 decks
Card text
Shadow of the Second Sun
Enchantment — Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Danny Schwartz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.