collections_bookmark Part of Modern Horizons 3
Shadow of the Second Sun card art
Card Preview

Shadow of the Second Sun

{4} {U} {U} · Enchantment — Aura · Modern Horizons 3 (MH3)
0%
Decklist Inclusion
Times Brought
180
Decks Running
96
In Decks
534
Decklist Inclusion
0%
Format
Card text
Shadow of the Second Sun card

Shadow of the Second Sun

{4} {U} {U}
Enchantment — Aura
Enchant player At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Modern Horizons 3 (MH3) · Mythic · Illustrated by Danny Schwartz

Final zone distribution

59 instances
5.1%
Library
42.4%
Battlefield
16.9%
Graveyard
8.5%
Exile

The "good card" funnel

180 brought · 94 players
Brought to game
180
Ever drawn
54
Reached battlefield
36
Still on board at game end
25

Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +4.7pp

Players who cast this card win 48% of the time (n=35) , vs 27% when it never left the library (n=109).

When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +20.9pp; 95% confidence interval +4.7pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
3%
T2
3%
T3
6%
T4
14%
T5
56%
T6-9
19%
T10+
Median 7.0 P25 6 · P75 9 · max 18
On curve 39% (5 / 36 cast on T6) Cast same turn as drawn 47%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.