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Part of Modern Horizons 3
·
Enchantment — Aura
·
Modern Horizons 3 (MH3)
Live Play Data
Shadow of the Second Sun
1%
Live Inclusion
Times Brought
448
Decks Running
210
Median Cast Turn
7.0
Drawn → Played
62%
Format
First-cast turn
n=78
0%
T1
1%
T2
3%
T3
9%
T4
17%
T5
53%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
8
· max
18
On curve
45%
(12 / 78 cast on T6)
Cast same turn as drawn
37%
The "good card" funnel
448 brought · 193 playersBrought to game
448
Ever drawn
126
Reached battlefield
78
Still on board at game end
52
Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.1pp
Players who cast this card win 39% of the time (n=74) , vs 25% when it never left the library (n=277).
When players drew this card but left it in hand, they won 22% (n=47).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +14.3pp; 95% confidence interval +3.1pp to +25.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
140 instances4.3%
Library
37.1%
Battlefield
22.9%
Graveyard
7.9%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
36 decks
-
2
Lynde, Cheerful Tormentor
15 decks
-
3
Itazura, Lingering Wick
14 decks
-
4
Obeka, Splitter of Seconds
13 decks
-
5
Y'shtola, Night's Blessed
12 decks
-
6
Braids, Conjurer Adept
9 decks
-
7
Zedruu the Greathearted
8 decks
-
8
Esika, God of the Tree // The Prismatic Bridge
6 decks
-
9
Gogo, Master of Mimicry
5 decks
-
10
Kang Prime
5 decks
Card text
Shadow of the Second Sun
Enchantment — Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Danny Schwartz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.