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Part of Modern Horizons 3
·
Enchantment — Aura
·
Modern Horizons 3 (MH3)
Card Preview
Shadow of the Second Sun
0%
Decklist Inclusion
Times Brought
180
Decks Running
96
In Decks
534
Decklist Inclusion
0%
Format
Card text
Shadow of the Second Sun
Enchantment — Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Danny Schwartz
Final zone distribution
59 instances5.1%
Library
42.4%
Battlefield
16.9%
Graveyard
8.5%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
19 decks
-
2
Braids, Conjurer Adept
7 decks
-
3
Obeka, Splitter of Seconds
7 decks
-
4
Lynde, Cheerful Tormentor
5 decks
-
5
Y'shtola, Night's Blessed
5 decks
-
6
Esika, God of the Tree // The Prismatic Bridge
4 decks
-
7
Zedruu the Greathearted
4 decks
-
8
Gogo, Master of Mimicry
3 decks
-
9
Itazura, Lingering Wick
3 decks
-
10
Kang Prime
3 decks
The "good card" funnel
180 brought · 94 playersBrought to game
180
Ever drawn
54
Reached battlefield
36
Still on board at game end
25
Once cast, 69% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.7pp
Players who cast this card win 48% of the time (n=35) , vs 27% when it never left the library (n=109).
When players drew this card but left it in hand, they won 22% (n=18) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +20.9pp; 95% confidence interval +4.7pp to +37.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
3%
T2
3%
T3
6%
T4
14%
T5
56%
T6-9
19%
T10+
Median
7.0
P25
6
· P75
9
· max
18
On curve
39%
(5 / 36 cast on T6)
Cast same turn as drawn
47%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.