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Part of Modern Horizons 3
·
Enchantment — Aura
·
Modern Horizons 3 (MH3)
Card Preview
Shadow of the Second Sun
Times Brought
156
Decks Running
78
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Shadow of the Second Sun
Enchantment — Aura
Enchant player
At the beginning of each of enchanted player's postcombat main phases, there is an additional beginning phase after this phase. (The end step happens after the added untap, upkeep, and draw steps.)
Modern Horizons 3 (MH3)
·
Mythic
·
Illustrated by Danny Schwartz
Final zone distribution
39 instances5.1%
Library
51.3%
Battlefield
15.4%
Graveyard
2.6%
Exile
Commanders that played this card
in tracked games-
1
Aminatou, Veil Piercer
10 decks
-
2
Obeka, Splitter of Seconds
7 decks
-
3
Y'shtola, Night's Blessed
5 decks
-
4
Braids, Conjurer Adept
3 decks
-
5
Esika, God of the Tree // The Prismatic Bridge
3 decks
-
6
Jhoira of the Ghitu
3 decks
-
7
Kang Prime
3 decks
-
8
Whtz, the Bibliophile
3 decks
-
9
Arixmethes, Slumbering Isle
2 decks
-
10
Chisei, Heart of Oceans
2 decks
The "good card" funnel
156 brought · 78 playersBrought to game
156
Ever drawn
37
Reached battlefield
23
Still on board at game end
20
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.2pp
Players who cast this card win 30% of the time (n=19) , vs 21% when it never left the library (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.9pp; 95% confidence interval -3.2pp to +21.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=23
0%
T1
0%
T2
0%
T3
13%
T4
17%
T5
70%
T6-9
0%
T10+
Median
7
P25
5
· P75
8
· max
9
On curve
35%
(1 / 23 cast on T6)
Cast same turn as drawn
25%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.