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Part of Tales of Middle-earth
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Live Play Data
Shared Animosity
4%
Live Inclusion
Times Brought
1598
Decks Running
713
Median Cast Turn
6.0
Drawn → Played
61%
Format
First-cast turn
n=182
1%
T1
7%
T2
11%
T3
8%
T4
17%
T5
47%
T6-9
8%
T10+
Median
6.0
P25
4
· P75
7
· max
15
On curve
19%
(20 / 182 cast on T3)
Cast same turn as drawn
21%
The "good card" funnel
1599 brought · 623 playersBrought to game
1599
Ever drawn
300
Reached battlefield
182
Still on board at game end
148
Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.1pp
Players who cast this card win 34% of the time (n=166) , vs 26% when it never left the library (n=1107).
When players drew this card but left it in hand, they won 20% (n=102).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval +1.1pp to +14.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
331 instances4.8%
Library
44.7%
Battlefield
19.6%
Graveyard
3.3%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
110 decks
-
2
Éowyn, Shieldmaiden
89 decks
-
3
Edgar Markov
82 decks
-
4
Xyris, the Writhing Storm
29 decks
-
5
Ovika, Enigma Goliath
28 decks
-
6
Admiral Brass, Unsinkable
27 decks
-
7
Aragorn, King of Gondor
18 decks
-
8
Gornog, the Red Reaper
15 decks
-
9
Cosmic Spider-Man
13 decks
-
10
Rin and Seri, Inseparable
13 decks
Card text
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
The Lost Caverns of Ixalan Commander (LCC)
·
Rare
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Illustrated by Chuck Lukacs
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.