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Part of Tales of Middle-earth
·
Enchantment
·
The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Shared Animosity
2%
Decklist Inclusion
Times Brought
564
Decks Running
300
In Decks
2255
Decklist Inclusion
2%
Format
Final zone distribution
123 instances4.1%
Library
44.7%
Battlefield
21.1%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
44 decks
-
2
Éowyn, Shieldmaiden
40 decks
-
3
Edgar Markov
32 decks
-
4
Ovika, Enigma Goliath
20 decks
-
5
Admiral Brass, Unsinkable
18 decks
-
6
Xyris, the Writhing Storm
11 decks
-
7
Gornog, the Red Reaper
7 decks
-
8
Wick, the Whorled Mind
7 decks
-
9
Cosmic Spider-Man
6 decks
-
10
Rin and Seri, Inseparable
6 decks
The "good card" funnel
565 brought · 268 playersBrought to game
565
Ever drawn
111
Reached battlefield
72
Still on board at game end
55
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +8.2pp
Players who cast this card win 43% of the time (n=67) , vs 24% when it never left the library (n=396).
When players drew this card but left it in hand, they won 19% (n=34) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +19.3pp; 95% confidence interval +8.2pp to +30.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=72
1%
T1
6%
T2
13%
T3
7%
T4
18%
T5
49%
T6-9
7%
T10+
Median
6.0
P25
4
· P75
8
· max
13
On curve
19%
(9 / 72 cast on T3)
Cast same turn as drawn
23%
72 of 100 times cast
72%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.