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Part of Tales of Middle-earth
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Enchantment
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The Lost Caverns of Ixalan Commander (LCC)
Card Preview
Shared Animosity
2%
Decklist Inclusion
Times Brought
922
Decks Running
453
In Decks
3001
Decklist Inclusion
2%
Format
Card text
Shared Animosity
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
The Lost Caverns of Ixalan Commander (LCC)
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Rare
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Illustrated by Chuck Lukacs
Final zone distribution
192 instances4.7%
Library
44.3%
Battlefield
20.8%
Graveyard
3.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
70 decks
-
2
Éowyn, Shieldmaiden
59 decks
-
3
Edgar Markov
48 decks
-
4
Admiral Brass, Unsinkable
23 decks
-
5
Ovika, Enigma Goliath
23 decks
-
6
Xyris, the Writhing Storm
17 decks
-
7
Aragorn, King of Gondor
11 decks
-
8
Cosmic Spider-Man
11 decks
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9
Gornog, the Red Reaper
9 decks
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10
Rin and Seri, Inseparable
8 decks
The "good card" funnel
923 brought · 400 playersBrought to game
923
Ever drawn
174
Reached battlefield
112
Still on board at game end
85
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.5pp
Players who cast this card win 37% of the time (n=100) , vs 25% when it never left the library (n=614).
When players drew this card but left it in hand, they won 21% (n=53) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +12.5pp; 95% confidence interval +3.5pp to +21.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=112
1%
T1
5%
T2
11%
T3
6%
T4
22%
T5
49%
T6-9
5%
T10+
Median
6.0
P25
5
· P75
7
· max
13
On curve
17%
(12 / 112 cast on T3)
Cast same turn as drawn
19%
893 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.