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Shared Animosity card art
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Shared Animosity

{2} {R} · Enchantment · Star Trek Commander (TRC)
Times Brought
1928
Decks Running
912
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shared Animosity card

Shared Animosity

{2} {R}
Enchantment
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it.
Star Trek Commander (TRC) · Rare · Illustrated by Ariel Orea

Final zone distribution

360 instances
2.2%
Library
49.4%
Battlefield
11.4%
Graveyard
2.8%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1929 brought · 777 players
Brought to game
1929
Ever drawn
344
Reached battlefield
203
Still on board at game end
178

Once cast, 88% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.7pp

Players who cast this card win 31% of the time (n=146) , vs 26% when it never left the library (n=1142).

When players drew this card but left it in hand, they won 23% (n=99).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +4.9pp; 95% confidence interval +0.7pp to +9.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=203
2%
T1
5%
T2
11%
T3
15%
T4
17%
T5
44%
T6-9
6%
T10+
Median 6 P25 4 · P75 7 · max 14
On curve 18% (22 / 203 cast on T3) Cast same turn as drawn 24%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.