Live Play Data
Shatterskull Smashing // Shatterskull, the Hammer Pass
Sorcery // Land
·
Zendikar Rising (ZNR)
2%
Live Inclusion
Times Brought
1364
Decks Running
634
Median Cast Turn
5
Drawn → Played
60%
Format
First-cast turn
n=185
12%
T1
7%
T2
10%
T3
16%
T4
19%
T5
31%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
15
On curve
19%
(13 / 185 cast on T2)
Cast same turn as drawn
44%
The "good card" funnel
1368 brought · 536 playersBrought to game
1368
Ever drawn
310
Reached battlefield
185
Still on board at game end
118
Once cast, 64% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +3.0pp
Players who cast this card win 36% of the time (n=170) , vs 25% when it never left the library (n=875).
When players drew this card but left it in hand, they won 32% (n=111).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.1pp; 95% confidence interval +3.0pp to +17.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
357 instances3.1%
Library
33.1%
Battlefield
29.1%
Graveyard
10.6%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
32 decks
-
2
Winota, Joiner of Forces
22 decks
-
3
Vivi Ornitier
20 decks
-
4
Magda, Brazen Outlaw
19 decks
-
5
Bello, Bard of the Brambles
17 decks
-
6
Ghyrson Starn, Kelermorph
15 decks
-
7
Kratos, God of War
15 decks
-
8
Norin the Wary
15 decks
-
9
Smaug the Impenetrable
15 decks
-
10
Deadpool, Trading Card
12 decks
Card text
Shatterskull Smashing
Sorcery
Shatterskull Smashing deals X damage divided as you choose among up to two target creatures and/or planeswalkers. If X is 6 or more, Shatterskull Smashing deals twice X damage divided as you choose among them instead.
Shatterskull, the Hammer Pass
Land
As this land enters, you may pay 3 life. If you don't, it enters tapped.
: Add
.
Zendikar Rising (ZNR)
·
Mythic
·
Illustrated by Adam Paquette
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.