Shatterskull Smashing // Shatterskull, the Hammer Pass
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Shatterskull Smashing
Shatterskull, the Hammer Pass
Final zone distribution
179 instancesCommanders that played this card
in tracked games-
1
Winota, Joiner of Forces
24 decks
-
2
Krenko, Mob Boss
23 decks
-
3
Vivi Ornitier
19 decks
-
4
Magda, Brazen Outlaw
16 decks
-
5
Ghyrson Starn, Kelermorph
11 decks
-
6
Ral, Monsoon Mage // Ral, Leyline Prodigy
11 decks
-
7
Deadpool, Trading Card
10 decks
-
8
Norin the Wary
9 decks
-
9
Knuckles the Echidna
8 decks
-
10
Jaws, Relentless Predator
7 decks
The "good card" funnel
898 brought · 359 playersOnce cast, 65% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 28% of the time (n=85) , vs 24% when it never left the library (n=518).
When players drew this card but left it in hand, they won 34% (n=44).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +4.2pp; 95% confidence interval -1.5pp to +9.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.