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Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Shellshock
1%
Live Inclusion
Times Brought
200
Decks Running
74
Median Cast Turn
—
Drawn → Played
44%
Format
First-cast turn
n=15Not enough observed casts yet to show a reliable distribution.
The "good card" funnel
200 brought · 73 playersBrought to game
200
Ever drawn
34
Reached battlefield
15
Still on board at game end
0
Final zone distribution
37 instances5.4%
Library
48.6%
Graveyard
2.7%
Exile
43.2%
Hand
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
43 decks
-
2
Heroes in a Half Shell
20 decks
-
3
April O'Neil, Live on the Scene
1 decks
-
4
Arabella, Abandoned Doll
1 decks
-
5
Ares, God of War
1 decks
-
6
Dan Lewis
1 decks
-
7
Galazeth Prismari
1 decks
-
8
Iron Man, Master of Machines
1 decks
-
9
Mica, Reader of Ruins
1 decks
-
10
Michelangelo, the Heart
1 decks
Card text
Shellshock
Instant
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Brandon L. Hunt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 670,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.