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Part of Teenage Mutant Ninja Turtles
·
Instant
·
Teenage Mutant Ninja Turtles Eternal (TMC)
Live Play Data
Shellshock
1%
Live Inclusion
Times Brought
502
Decks Running
188
Median Cast Turn
7
Drawn → Played
46%
Format
First-cast turn
n=45
0%
T1
0%
T2
2%
T3
9%
T4
16%
T5
44%
T6-9
29%
T10+
Median
7
P25
5
· P75
10
· max
18
Cast same turn as drawn
16%
The "good card" funnel
502 brought · 188 playersBrought to game
502
Ever drawn
97
Reached battlefield
45
Still on board at game end
1
≥ -0.2pp
Players who cast this card win 29% of the time (n=41) , vs 16% when it never left the library (n=339).
When players drew this card but left it in hand, they won 15% (n=46).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.8pp; 95% confidence interval -0.2pp to +25.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
106 instances1.9%
Library
0.9%
Battlefield
46.2%
Graveyard
5.7%
Exile
Commanders that played this card
in tracked games-
1
Leonardo, the Balance
100 decks
-
2
Heroes in a Half Shell
60 decks
-
3
Michelangelo, the Heart
8 decks
-
4
Aegar, the Freezing Flame
2 decks
-
5
Galazeth Prismari
2 decks
-
6
Prosper, Tome-Bound
2 decks
-
7
Raphael, the Muscle
2 decks
-
8
Aerid Konstrari
1 decks
-
9
April O'Neil, Live on the Scene
1 decks
-
10
Arabella, Abandoned Doll
1 decks
Card text
Shellshock
Instant
For each opponent, choose up to one target creature that player controls. Shellshock deals X damage to each of those creatures. You create a Mutagen token for each creature dealt damage this way. (They're artifacts with "
,
, Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.")
Teenage Mutant Ninja Turtles Eternal (TMC)
·
Rare
·
Illustrated by Brandon L. Hunt
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.