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Part of Duskmourn: House of Horror
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Enchantment — Aura
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Secrets of Strixhaven Commander (SOC)
Live Play Data
Sheltered by Ghosts
3%
Live Inclusion
Times Brought
1910
Decks Running
844
Median Cast Turn
6
Drawn → Played
81%
Format
First-cast turn
n=409
0%
T1
0%
T2
5%
T3
14%
T4
20%
T5
48%
T6-9
12%
T10+
Median
6
P25
5
· P75
8
· max
20
On curve
0%
(1 / 409 cast on T2)
Cast same turn as drawn
33%
The "good card" funnel
1911 brought · 751 playersBrought to game
1911
Ever drawn
502
Reached battlefield
409
Still on board at game end
210
Once cast, 51% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.6pp
Players who cast this card win 33% of the time (n=392) , vs 24% when it never left the library (n=1278).
When players drew this card but left it in hand, they won 23% (n=85).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.5pp; 95% confidence interval +4.6pp to +14.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
538 instances2.0%
Library
39.0%
Battlefield
38.3%
Graveyard
6.3%
Exile
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
185 decks
-
2
Light-Paws, Emperor's Voice
63 decks
-
3
Eriette of the Charmed Apple
50 decks
-
4
Ragost, Deft Gastronaut
44 decks
-
5
Arna Kennerüd, Skycaptain
18 decks
-
6
Anti-Venom, Horrifying Healer
13 decks
-
7
Sythis, Harvest's Hand
13 decks
-
8
Zur the Enchanter
12 decks
-
9
Arabella, Abandoned Doll
11 decks
-
10
Jin Sakai, Ghost of Tsushima
11 decks
Card text
Sheltered by Ghosts
Enchantment — Aura
Enchant creature you control
When this Aura enters, exile target nonland permanent an opponent controls until this Aura leaves the battlefield.
Enchanted creature gets +1/+0 and has lifelink and ward
.
Secrets of Strixhaven Commander (SOC)
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Uncommon
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Illustrated by Mirko Failoni
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.