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Part of Modern Horizons 3
Live Play Data
Shifting Woodland
Land
·
Modern Horizons 3 (MH3)
6%
Live Inclusion
Times Brought
2434
Decks Running
1099
Median Cast Turn
4.0
Drawn → Played
77%
Format
First-cast turn
n=522
12%
T1
15%
T2
14%
T3
13%
T4
12%
T5
29%
T6-9
5%
T10+
Median
4.0
P25
2
· P75
6
· max
16
Cast same turn as drawn
47%
The "good card" funnel
2437 brought · 860 playersBrought to game
2437
Ever drawn
676
Reached battlefield
522
Still on board at game end
466
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.0pp
Players who cast this card win 37% of the time (n=475) , vs 29% when it never left the library (n=1443).
When players drew this card but left it in hand, they won 42% (n=148).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.5pp; 95% confidence interval +4.0pp to +13.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
771 instances2.6%
Library
60.4%
Battlefield
16.6%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
46 decks
-
2
Lumra, Bellow of the Woods
35 decks
-
3
Flubs, the Fool
32 decks
-
4
The Wise Mothman
32 decks
-
5
Hearthhull, the Worldseed
29 decks
-
6
The Necrobloom
25 decks
-
7
Radagast of Rhosgobel
22 decks
-
8
Glarb, Calamity's Augur
21 decks
-
9
Uugguu, the Omniplasm
20 decks
-
10
Homer, the Hermit
19 decks
Card text
Shifting Woodland
Land
This land enters tapped unless you control a Forest.
: Add
.
Delirium — 

: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Josu Hernaiz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.