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Part of Modern Horizons 3
Live Play Data
Shifting Woodland
Land
·
Modern Horizons 3 (MH3)
6%
Live Inclusion
Times Brought
3995
Decks Running
1712
Median Cast Turn
5
Drawn → Played
78%
Format
First-cast turn
n=867
9%
T1
15%
T2
13%
T3
12%
T4
13%
T5
32%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
25
Cast same turn as drawn
46%
The "good card" funnel
3998 brought · 1296 playersBrought to game
3998
Ever drawn
1106
Reached battlefield
867
Still on board at game end
774
Once cast, 89% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +4.5pp
Players who cast this card win 36% of the time (n=788) , vs 28% when it never left the library (n=2372).
When players drew this card but left it in hand, they won 41% (n=221).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.0pp; 95% confidence interval +4.5pp to +11.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1269 instances2.6%
Library
61.0%
Battlefield
17.8%
Graveyard
4.4%
Exile
Commanders that played this card
in tracked games-
1
Teval, the Balanced Scale
62 decks
-
2
Flubs, the Fool
51 decks
-
3
The Wise Mothman
51 decks
-
4
Lumra, Bellow of the Woods
43 decks
-
5
Hearthhull, the Worldseed
39 decks
-
6
The Necrobloom
38 decks
-
7
Radagast of Rhosgobel
32 decks
-
8
Glarb, Calamity's Augur
30 decks
-
9
Homer, the Hermit
30 decks
-
10
Uugguu, the Omniplasm
28 decks
Card text
Shifting Woodland
Land
This land enters tapped unless you control a Forest.
: Add
.
Delirium — 

: This land becomes a copy of target permanent card in your graveyard until end of turn. Activate only if there are four or more card types among cards in your graveyard.
Modern Horizons 3 (MH3)
·
Rare
·
Illustrated by Josu Hernaiz
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.