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Part of Commander Masters
Live Play Data
Shineshadow Snarl
Land
·
Star Trek Commander (TRC)
14%
Live Inclusion
Times Brought
4565
Decks Running
2048
Median Cast Turn
3.5
Drawn → Played
78%
Format
First-cast turn
n=870
24%
T1
16%
T2
9%
T3
8%
T4
7%
T5
27%
T6-9
8%
T10+
Median
3.5
P25
2
· P75
7
· max
21
Cast same turn as drawn
59%
The "good card" funnel
4568 brought · 1727 playersBrought to game
4568
Ever drawn
1118
Reached battlefield
870
Still on board at game end
805
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.1pp
Players who cast this card win 26% of the time (n=841) , vs 23% when it never left the library (n=3057).
When players drew this card but left it in hand, they won 29% (n=233).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +3.0pp; 95% confidence interval -0.1pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
1257 instances2.4%
Library
64.0%
Battlefield
15.5%
Graveyard
4.6%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
304 decks
-
2
Killian, Decisive Mentor
172 decks
-
3
Terra, Herald of Hope
155 decks
-
4
The Borg Queen
129 decks
-
5
Frodo, Adventurous Hobbit
101 decks
-
6
Eriette of the Charmed Apple
62 decks
-
7
Clavileño, First of the Blessed
52 decks
-
8
Sidar Jabari of Zhalfir
49 decks
-
9
Sam, Loyal Attendant
43 decks
-
10
Brimaz, Blight of Oreskos
38 decks
Card text
Shineshadow Snarl
Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Star Trek Commander (TRC)
·
Rare
·
Illustrated by Raymond Swanland
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.