Shineshadow Snarl
Shineshadow Snarl appears in 18% of tracked Orzhov-accessible Commander decks on Playgroup Live. When drawn, 78% of copies reach play, with a median first-play turn of 3.0.
Shineshadow Snarl slots into any White-Black (or three-color) Commander deck as a conditional dual land: reveal a Plains or Swamp from hand and it enters untapped, otherwise it joins the battlefield tapped. Across 515 tracked multiplayer games on Playgroup Live, 18% of decks in the dataset include it, concentrated naturally in Orzhov and allied color identities.
The draw-to-play rate of 78% reflects how reliably players convert a drawn copy into a played land. Median first play lands on turn 3.0, and the mode of the distribution is turn 1, meaning a meaningful cluster of copies come down in the opening sequence when a player holds the right Plains or Swamp to reveal. 89% of cast copies finish the game on the battlefield, consistent with a land that sticks unless the board state specifically punishes it.
The data comes from 289 distinct players, with no single player accounting for more than a small share of observations. That spread gives the directional numbers here reasonable breadth across different playgroups and metas.
- 18% of tracked decks in the dataset include Shineshadow Snarl
- 78% of drawn copies reach play before the game ends
- T3.0 median turn of first play, with mode at turn 1
- 89% battlefield stickiness once the land enters play
- 289 distinct players contributed data, a well-spread sample
First-cast turn
n=116The "good card" funnel
552 brought · 289 playersOf 552 copies brought to multiplayer games, 148 were drawn, 116 of those were played, and 89% of played copies remained on the battlefield through end of game.
Players who cast this card win 18% of the time (n=114) , vs 22% when it never left the library (n=363).
When players drew this card but left it in hand, they won 29% (n=31) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.3pp; 95% confidence interval -11.6pp to +3.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
167 instancesMost Shineshadow Snarls that are brought to games never leave the library, which is a structural feature of 100-card singleton. Of observed copies, the large majority finish on the battlefield, as expected for a land.
Commanders that played this card
in tracked games-
1
Killian, Decisive Mentor
53 decks
-
2
Y'shtola, Night's Blessed
53 decks
-
3
Terra, Herald of Hope
21 decks
-
4
Frodo, Adventurous Hobbit
15 decks
-
5
Silverquill, the Disputant
11 decks
-
6
Teysa Karlov
7 decks
-
7
Brimaz, Blight of Oreskos
6 decks
-
8
Ixhel, Scion of Atraxa
6 decks
-
9
Liesa, Shroud of Dusk
6 decks
-
10
Ardbert, Warrior of Darkness
5 decks
Killian, Decisive Mentor and Y'shtola, Night's Blessed lead the list by deck count, and the distribution across the top ten is spread enough to confirm Shineshadow Snarl's role as a general Orzhov mana-base piece rather than a commander-specific include.