Shineshadow Snarl
17% of tracked Commander decks running White and Black include Shineshadow Snarl, and 76% of drawn copies reach the battlefield, with a median first-cast turn of 3.
Shineshadow Snarl earns its slot in the Orzhov mana base. Playgroup Live tracks 17% inclusion across 636 of the 3790 distinct decks that have played a recorded game, and when players draw it, 76% of the time it makes it onto the battlefield.
The card's core mechanic rewards hand density. Revealing a Plains or Swamp on entry lets it enter untapped, so how quickly it resolves depends partly on your opening grip. Median first cast lands on turn 3, and the most common single turn is turn 1, suggesting many players do catch it in their opening hand. Once it resolves, it stays: battlefield stickiness sits at 92%, which is expected for a basic-producing dual land with no inherent sacrifice clause.
The commander spread is wide and dominated by White-Black pairings, exactly the color identities that can include this land. Y'shtola, Night's Blessed leads the deck count, followed by Killian, Decisive Mentor. The data comes from 569 distinct players, and the single heaviest contributor accounts for under 2% of instances, so the sample is well-distributed across the community.
- 17% of tracked Commander decks include Shineshadow Snarl
- 76% of drawn copies reach the battlefield before the game ends
- T3 median first-cast turn, with turn 1 as the single most common cast turn
- 92% battlefield stickiness once the land enters play
- 569 distinct players have brought this card to a tracked game
- 26% draw rate, consistent with a singleton in a 100-card deck
First-cast turn
n=249The "good card" funnel
1256 brought · 569 playersOf 1256 Shineshadow Snarls brought to games, 328 were drawn, 249 of those were cast, and the vast majority remained on the battlefield through the end of the game.
Players who cast this card win 19% of the time (n=224) , vs 23% when it never left the library (n=781).
When players drew this card but left it in hand, they won 35% (n=71) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -4.6pp; 95% confidence interval -10.0pp to +0.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
364 instancesMost of the final-zone mass sits on the battlefield, reflecting that Shineshadow Snarl almost never leaves play once it enters. The small library slice represents decks that simply never drew it.
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
111 decks
-
2
Killian, Decisive Mentor
76 decks
-
3
Terra, Herald of Hope
50 decks
-
4
Frodo, Adventurous Hobbit
37 decks
-
5
Eriette of the Charmed Apple
17 decks
-
6
Teysa Karlov
17 decks
-
7
Silverquill, the Disputant
15 decks
-
8
Liesa, Shroud of Dusk
14 decks
-
9
Clavileño, First of the Blessed
13 decks
-
10
Sidar Jabari of Zhalfir
13 decks
Y'shtola, Night's Blessed leads the commander list by a clear margin, but the spread across ten or more distinct commanders confirms the card is a format-wide Orzhov staple rather than a one-deck card.