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Part of Commander Masters
Live Play Data
Shineshadow Snarl
Land
·
Secrets of Strixhaven Commander (SOC)
14%
Live Inclusion
Times Brought
3493
Decks Running
1586
Median Cast Turn
3.0
Drawn → Played
77%
Format
First-cast turn
n=646
30%
T1
14%
T2
9%
T3
7%
T4
9%
T5
24%
T6-9
8%
T10+
Median
3.0
P25
1
· P75
6
· max
18
Cast same turn as drawn
62%
The "good card" funnel
3496 brought · 1357 playersBrought to game
3496
Ever drawn
844
Reached battlefield
646
Still on board at game end
599
Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -2.2pp
Players who cast this card win 25% of the time (n=581) , vs 23% when it never left the library (n=2181).
When players drew this card but left it in hand, they won 33% (n=176).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +1.5pp; 95% confidence interval -2.2pp to +5.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
953 instances2.3%
Library
62.9%
Battlefield
16.5%
Graveyard
4.7%
Exile
Commanders that played this card
in tracked games-
1
Y'shtola, Night's Blessed
254 decks
-
2
Killian, Decisive Mentor
151 decks
-
3
Terra, Herald of Hope
132 decks
-
4
Frodo, Adventurous Hobbit
88 decks
-
5
Eriette of the Charmed Apple
49 decks
-
6
Clavileño, First of the Blessed
44 decks
-
7
Sidar Jabari of Zhalfir
40 decks
-
8
Teysa Karlov
34 decks
-
9
Sam, Loyal Attendant
32 decks
-
10
Brimaz, Blight of Oreskos
28 decks
Card text
Shineshadow Snarl
Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped.
: Add
or
.
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Sam Burley
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.