collections_bookmark Part of Commander Masters
Shineshadow Snarl card art
Live Play Data

Shineshadow Snarl

Land · Star Trek Commander (TRC)
14%
Live Inclusion
Times Brought
4565
Decks Running
2048
Median Cast Turn
3.5
Drawn → Played
78%
Format

First-cast turn

n=870
24%
T1
16%
T2
9%
T3
8%
T4
7%
T5
27%
T6-9
8%
T10+
Median 3.5 P25 2 · P75 7 · max 21
Cast same turn as drawn 59%

The "good card" funnel

4568 brought · 1727 players
Brought to game
4568
Ever drawn
1118
Reached battlefield
870
Still on board at game end
805

Once cast, 93% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -0.1pp

Players who cast this card win 26% of the time (n=841) , vs 23% when it never left the library (n=3057).

When players drew this card but left it in hand, they won 29% (n=233).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.0pp; 95% confidence interval -0.1pp to +6.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

1257 instances
2.4%
Library
64.0%
Battlefield
15.5%
Graveyard
4.6%
Exile

Commanders that played this card

in tracked games
Card text
Shineshadow Snarl card

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
Star Trek Commander (TRC) · Rare · Illustrated by Raymond Swanland

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.