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Shineshadow Snarl card art
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Shineshadow Snarl

Land · Secrets of Strixhaven Commander (SOC)
Times Brought
705
Decks Running
397
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shineshadow Snarl card

Shineshadow Snarl

Land
As this land enters, you may reveal a Plains or Swamp card from your hand. If you don't, this land enters tapped. {T}: Add {W} or {B}.
Secrets of Strixhaven Commander (SOC) · Rare · Illustrated by Sam Burley

Final zone distribution

154 instances
1.9%
Library
72.7%
Battlefield
8.4%
Graveyard
1.9%
Exile

The "good card" funnel

705 brought · 368 players
Brought to game
705
Ever drawn
142
Reached battlefield
117
Still on board at game end
112

Once cast, 96% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.7pp

Players who cast this card win 27% of the time (n=95) , vs 28% when it never left the library (n=425).

When players drew this card but left it in hand, they won 22% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap -0.2pp; 95% confidence interval -5.7pp to +5.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=117
37%
T1
12%
T2
5%
T3
6%
T4
7%
T5
26%
T6-9
8%
T10+
Median 3 P25 1 · P75 6 · max 15
Cast same turn as drawn 70%
1195 of 300 tracked games 99%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.