Shizo, Death's Storehouse
81% of drawn Shizo copies reach the battlefield before the game ends, and once it resolves, 93% stickiness means it almost never leaves play.
Shizo, Death's Storehouse is a black utility land that doubles as a repeatable fear-granter for any legendary creature. Across 813 tracked multiplayer Commander games on Playgroup Live, it sits in 445 of 9766 distinct decks, an inclusion rate of 5%. That modest rate reflects its color and legendary-creature dependency rather than any weakness in the card itself.
When players do draw Shizo, they move fast: 81% of drawn copies are played before the game ends, with a median first-"cast" (play) turn of 4.0. As a land, it costs nothing to put into play the moment it arrives in hand, which explains why players rarely sit on it. Once it hits the battlefield, 93% stickiness tells us it almost never gets removed. The cast-vs-library win-rate delta sits at -1.1 percentage points on this sample, a direction that carries uncertainty, so treat it as early signal rather than a firm conclusion.
The commander list is spread across at least 367 distinct players with no single contributor dominating the dataset, which gives the numbers reasonable breadth for a niche utility land. Yuriko, the Tiger's Shadow and Jin Sakai, Ghost of Tsushima lead the top-commander list, both leaning on legendaries that benefit directly from fear-based evasion.
- 5% of tracked Commander decks include Shizo, Death's Storehouse
- 81% of drawn copies reach the battlefield before the game ends
- T4.0 median first-play turn, earlier than most utility lands
- 93% battlefield stickiness once played
- 367 distinct players have brought Shizo to a tracked game, spreading the dataset well
First-cast turn
n=180The "good card" funnel
852 brought · 367 playersOf 852 Shizo copies brought to games, 223 were drawn, 180 of those were played onto the battlefield, and 93% of played copies remained in play through end of game.
Players who cast this card win 24% of the time (n=175) , vs 25% when it never left the library (n=545).
When players drew this card but left it in hand, they won 36% (n=40) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -1.1pp; 95% confidence interval -7.8pp to +5.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
248 instancesMost Shizo copies finish the game on the battlefield rather than in the library, which reflects both how quickly players deploy it and how rarely opponents have incentive to destroy a basic-mana land.
Commanders that played this card
in tracked games-
1
Jin Sakai, Ghost of Tsushima
16 decks
-
2
Yuriko, the Tiger's Shadow
16 decks
-
3
Kaalia of the Vast
12 decks
-
4
Kotis, the Fangkeeper
11 decks
-
5
Lathril, Blade of the Elves
11 decks
-
6
Captain N'ghathrod
8 decks
-
7
Ezio Auditore da Firenze
8 decks
-
8
Squall, SeeD Mercenary
8 decks
-
9
Umbris, Fear Manifest
8 decks
-
10
Blim, Comedic Genius
7 decks
The top-commander spread is broad, with Jin Sakai and Yuriko tied at the top and no single commander dominating, signaling that Shizo is treated as a versatile black utility land across many different strategies.