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Shizo, Death's Storehouse card art
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Shizo, Death's Storehouse

Legendary Land · Dominaria United Commander (DMC)
Times Brought
1285
Decks Running
635
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shizo, Death's Storehouse card

Shizo, Death's Storehouse

Legendary Land
{T}: Add {B}. {B}, {T}: Target legendary creature gains fear until end of turn. (It can't be blocked except by artifact creatures and/or black creatures.)
Dominaria United Commander (DMC) · Rare · Illustrated by John Matson

Final zone distribution

273 instances
1.5%
Library
75.1%
Battlefield
8.8%
Graveyard
3.3%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

1285 brought · 544 players
Brought to game
1285
Ever drawn
250
Reached battlefield
211
Still on board at game end
205

Once cast, 97% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -2.6pp

Players who cast this card win 27% of the time (n=160) , vs 26% when it never left the library (n=715).

When players drew this card but left it in hand, they won 22% (n=28).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +1.7pp; 95% confidence interval -2.6pp to +6.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=211
26%
T1
18%
T2
12%
T3
9%
T4
10%
T5
22%
T6-9
3%
T10+
Median 3 P25 1 · P75 5 · max 13
Cast same turn as drawn 65%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.