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Part of Lorwyn Eclipsed
·
Creature — Elemental
·
Lorwyn Eclipsed Commander (ECC)
Live Play Data
Shriekmaw
2%
Live Inclusion
Times Brought
914
Decks Running
440
Median Cast Turn
6.0
Drawn → Played
71%
Format
First-cast turn
n=170
0%
T1
2%
T2
2%
T3
12%
T4
19%
T5
49%
T6-9
16%
T10+
Median
6.0
P25
5
· P75
8
· max
20
On curve
35%
(33 / 170 cast on T5)
Cast same turn as drawn
31%
The "good card" funnel
914 brought · 401 playersBrought to game
914
Ever drawn
238
Reached battlefield
170
Still on board at game end
47
Once cast, 28% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.9pp
Players who cast this card win 30% of the time (n=158) , vs 24% when it never left the library (n=541).
When players drew this card but left it in hand, they won 24% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +6.4pp; 95% confidence interval -0.9pp to +13.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
269 instances3.3%
Library
17.5%
Battlefield
46.8%
Graveyard
12.3%
Exile
Commanders that played this card
in tracked games-
1
Ashling, the Limitless
179 decks
-
2
Meren of Clan Nel Toth
40 decks
-
3
Sefris of the Hidden Ways
19 decks
-
4
Mirko, Obsessive Theorist
18 decks
-
5
Muldrotha, the Gravetide
11 decks
-
6
Yarok, the Desecrated
11 decks
-
7
Rakdos, the Muscle
10 decks
-
8
Mass of Mysteries
8 decks
-
9
Ghave, Guru of Spores
7 decks
-
10
Avacyn, Angel of Horror
6 decks
Card text
Shriekmaw
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke 
(You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3 / 2
Lorwyn Eclipsed Commander (ECC)
·
Uncommon
·
Illustrated by Steve Prescott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.