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Shriekmaw card art
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Shriekmaw

{4} {B} · Creature — Elemental · Lorwyn Eclipsed Commander (ECC)
Times Brought
629
Decks Running
325
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Shriekmaw card

Shriekmaw

{4} {B}
Creature — Elemental
Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) When this creature enters, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may cast this spell for its evoke cost. If you do, it's sacrificed when it enters.)
3 / 2
Lorwyn Eclipsed Commander (ECC) · Uncommon · Illustrated by Steve Prescott

Final zone distribution

163 instances
1.8%
Library
22.7%
Battlefield
39.9%
Graveyard
6.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

629 brought · 303 players
Brought to game
629
Ever drawn
150
Reached battlefield
101
Still on board at game end
37

Once cast, 37% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.8pp

Players who cast this card win 24% of the time (n=80) , vs 24% when it never left the library (n=328).

When players drew this card but left it in hand, they won 27% (n=39).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.2pp; 95% confidence interval -5.8pp to +6.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=101
1%
T1
1%
T2
5%
T3
9%
T4
21%
T5
53%
T6-9
10%
T10+
Median 6 P25 5 · P75 7 · max 16
On curve 37% (21 / 101 cast on T5) Cast same turn as drawn 31%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.