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Part of Bloomburrow
·
Creature — Goblin
·
The List (PLST)
Card Preview
Siege-Gang Commander
2%
Decklist Inclusion
Times Brought
432
Decks Running
242
In Decks
1736
Decklist Inclusion
2%
Format
Final zone distribution
105 instances3.8%
Library
31.4%
Battlefield
34.3%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
61 decks
-
2
Zinnia, Valley's Voice
33 decks
-
3
Sauron, Lord of the Rings
31 decks
-
4
Zada, Hedron Grinder
25 decks
-
5
Zurgo Stormrender
10 decks
-
6
The Great Goblin
9 decks
-
7
Arabella, Abandoned Doll
7 decks
-
8
Grenzo, Dungeon Warden
6 decks
-
9
Norin the Wary
6 decks
-
10
Sauron, the Dark Lord
6 decks
The "good card" funnel
433 brought · 220 playersBrought to game
433
Ever drawn
93
Reached battlefield
62
Still on board at game end
33
Once cast, 53% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -3.9pp
Players who cast this card win 32% of the time (n=58) , vs 24% when it never left the library (n=268).
When players drew this card but left it in hand, they won 20% (n=26) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +7.8pp; 95% confidence interval -3.9pp to +19.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=62
0%
T1
2%
T2
3%
T3
11%
T4
18%
T5
53%
T6-9
13%
T10+
Median
7.0
P25
5
· P75
9
· max
13
On curve
34%
(11 / 62 cast on T5)
Cast same turn as drawn
20%
62 of 100 times cast
62%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 640,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.