collections_bookmark
Part of Bloomburrow
·
Creature — Goblin
·
The List (PLST)
Live Play Data
Siege-Gang Commander
3%
Live Inclusion
Times Brought
1434
Decks Running
666
Median Cast Turn
6.0
Drawn → Played
64%
Format
First-cast turn
n=194
0%
T1
3%
T2
3%
T3
10%
T4
20%
T5
55%
T6-9
9%
T10+
Median
6.0
P25
5
· P75
8
· max
15
On curve
36%
(39 / 194 cast on T5)
Cast same turn as drawn
23%
The "good card" funnel
1435 brought · 588 playersBrought to game
1435
Ever drawn
303
Reached battlefield
194
Still on board at game end
100
Once cast, 52% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.8pp
Players who cast this card win 29% of the time (n=183) , vs 24% when it never left the library (n=926).
When players drew this card but left it in hand, they won 19% (n=88).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.7pp; 95% confidence interval -0.8pp to +12.2pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
335 instances3.6%
Library
29.9%
Battlefield
36.1%
Graveyard
4.8%
Exile
Commanders that played this card
in tracked games-
1
Krenko, Mob Boss
189 decks
-
2
Sauron, Lord of the Rings
74 decks
-
3
Zada, Hedron Grinder
64 decks
-
4
Zinnia, Valley's Voice
62 decks
-
5
The Great Goblin
34 decks
-
6
Zurgo Stormrender
31 decks
-
7
Norin the Wary
14 decks
-
8
Arabella, Abandoned Doll
13 decks
-
9
Sauron, the Dark Lord
13 decks
-
10
Grenzo, Dungeon Warden
10 decks
Card text
Siege-Gang Commander
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens.

, Sacrifice a Goblin: This creature deals 2 damage to any target.
2 / 2
The List (PLST)
·
Rare
·
Illustrated by Aaron Miller
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.