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Siege-Gang Commander card art
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Siege-Gang Commander

{3} {R} {R} · Creature — Goblin · The List (PLST)
Times Brought
406
Decks Running
222
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Siege-Gang Commander card

Siege-Gang Commander

{3} {R} {R}
Creature — Goblin
When this creature enters, create three 1/1 red Goblin creature tokens. {1}{R}, Sacrifice a Goblin: This creature deals 2 damage to any target.
2 / 2
The List (PLST) · Rare · Illustrated by Aaron Miller

Final zone distribution

91 instances
2.2%
Library
41.8%
Battlefield
25.3%
Graveyard
2.2%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

406 brought · 195 players
Brought to game
406
Ever drawn
88
Reached battlefield
57
Still on board at game end
38

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.7pp

Players who cast this card win 30% of the time (n=46) , vs 26% when it never left the library (n=237).

When players drew this card but left it in hand, they won 24% (n=23).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.8pp; 95% confidence interval -3.7pp to +11.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=57
2%
T1
2%
T2
5%
T3
14%
T4
25%
T5
47%
T6-9
5%
T10+
Median 6 P25 5 · P75 7 · max 12
On curve 47% (14 / 57 cast on T5) Cast same turn as drawn 29%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.