collections_bookmark Part of Modern Horizons 3
Siege-Gang Lieutenant card art
Live Play Data

Siege-Gang Lieutenant

{3} {R} · Creature — Goblin · The List (PLST)
1%
Live Inclusion
Times Brought
429
Decks Running
234
Median Cast Turn
6
Drawn → Played
60%
Format

First-cast turn

n=53
0%
T1
0%
T2
6%
T3
15%
T4
25%
T5
51%
T6-9
4%
T10+
Median 6 P25 5 · P75 8 · max 11
On curve 21% (8 / 53 cast on T4) Cast same turn as drawn 29%

The "good card" funnel

429 brought · 225 players
Brought to game
429
Ever drawn
88
Reached battlefield
53
Still on board at game end
25

Once cast, 47% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +0.6pp

Players who cast this card win 41% of the time (n=48) , vs 26% when it never left the library (n=281).

When players drew this card but left it in hand, they won 26% (n=34).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +15.0pp; 95% confidence interval +0.6pp to +29.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

Final zone distribution

98 instances
6.1%
Library
25.5%
Battlefield
38.8%
Graveyard
2.0%
Exile

Commanders that played this card

in tracked games
Card text
Siege-Gang Lieutenant card

Siege-Gang Lieutenant

{3} {R}
Creature — Goblin
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
2 / 2
The List (PLST) · Rare · Illustrated by Warren Mahy

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.