collections_bookmark Part of Modern Horizons 3
Siege-Gang Lieutenant card art
Card Preview

Siege-Gang Lieutenant

{3} {R} · Creature — Goblin · The List (PLST)
1%
Decklist Inclusion
Times Brought
273
Decks Running
160
In Decks
961
Decklist Inclusion
1%
Format
Card text
Siege-Gang Lieutenant card

Siege-Gang Lieutenant

{3} {R}
Creature — Goblin
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
2 / 2
The List (PLST) · Rare · Illustrated by Warren Mahy

Final zone distribution

62 instances
6.5%
Library
25.8%
Battlefield
43.5%
Graveyard
1.6%
Exile

The "good card" funnel

273 brought · 154 players
Brought to game
273
Ever drawn
55
Reached battlefield
36
Still on board at game end
16

Once cast, 44% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ +1.8pp

Players who cast this card win 44% of the time (n=34) , vs 25% when it never left the library (n=188).

When players drew this card but left it in hand, they won 37% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +19.3pp; 95% confidence interval +1.8pp to +36.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=36
0%
T1
0%
T2
6%
T3
17%
T4
22%
T5
50%
T6-9
6%
T10+
Median 6.0 P25 5 · P75 8 · max 11
On curve 22% (6 / 36 cast on T4) Cast same turn as drawn 23%
36 of 100 times cast 36%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.