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Siege-Gang Lieutenant card art
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Siege-Gang Lieutenant

{3} {R} · Creature — Goblin · The List (PLST)
Times Brought
596
Decks Running
294
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Siege-Gang Lieutenant card

Siege-Gang Lieutenant

{3} {R}
Creature — Goblin
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
2 / 2
The List (PLST) · Rare · Illustrated by Warren Mahy

Final zone distribution

112 instances
0.9%
Library
39.3%
Battlefield
22.3%
Graveyard
3.6%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

596 brought · 277 players
Brought to game
596
Ever drawn
106
Reached battlefield
66
Still on board at game end
44

Once cast, 67% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -3.2pp

Players who cast this card win 31% of the time (n=56) , vs 27% when it never left the library (n=340).

When players drew this card but left it in hand, they won 20% (n=31).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +3.5pp; 95% confidence interval -3.2pp to +10.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=66
3%
T1
5%
T2
18%
T3
20%
T4
15%
T5
32%
T6-9
8%
T10+
Median 5.0 P25 3 · P75 6 · max 14
On curve 45% (13 / 66 cast on T4) Cast same turn as drawn 23%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 760,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.