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Siege-Gang Lieutenant card art
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Siege-Gang Lieutenant

{3} {R} · Creature — Goblin · The List (PLST)
Times Brought
217
Decks Running
121
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Siege-Gang Lieutenant card

Siege-Gang Lieutenant

{3} {R}
Creature — Goblin
Lieutenant — At the beginning of combat on your turn, if you control your commander, create two 1/1 red Goblin creature tokens. Those tokens gain haste until end of turn. {2}, Sacrifice a Goblin: This creature deals 1 damage to any target.
2 / 2
The List (PLST) · Rare · Illustrated by Warren Mahy

Final zone distribution

37 instances
32.4%
Battlefield
16.2%
Graveyard
51.4%
Hand

The "good card" funnel

217 brought · 114 players
Brought to game
217
Ever drawn
36
Reached battlefield
20
Still on board at game end
12

Once cast, 60% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -9.5pp

Players who cast this card win 30% of the time (n=19) , vs 29% when it never left the library (n=131).

Observed gap +1.6pp; 95% confidence interval -9.5pp to +12.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
5%
T2
20%
T3
20%
T4
15%
T5
35%
T6-9
0%
T10+
Median 4.5 P25 3 · P75 6 · max 9
On curve 50% (4 / 20 cast on T4)
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 660,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.