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Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Sign in Blood
Times Brought
793
Decks Running
428
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Duskmourn: House of Horror Commander (DSC)
·
Common
·
Illustrated by Howard Lyon
Final zone distribution
165 instances3.6%
Library
3.0%
Battlefield
59.4%
Graveyard
10.3%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
32 decks
-
2
Sheoldred, the Apocalypse
19 decks
-
3
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
17 decks
-
4
Kaalia of the Vast
11 decks
-
5
K'rrik, Son of Yawgmoth
11 decks
-
6
Marrow-Gnawer
8 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
7 decks
-
8
Oloro, Ageless Ascetic
6 decks
-
9
Vito, Thorn of the Dusk Rose
6 decks
-
10
Judith, Carnage Connoisseur
5 decks
The "good card" funnel
793 brought · 371 playersBrought to game
793
Ever drawn
156
Reached battlefield
106
Still on board at game end
5
≥ -8.3pp
Players who cast this card win 22% of the time (n=90) , vs 25% when it never left the library (n=480).
When players drew this card but left it in hand, they won 24% (n=35) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -2.7pp; 95% confidence interval -8.3pp to +2.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=106
5%
T1
7%
T2
19%
T3
14%
T4
11%
T5
37%
T6-9
8%
T10+
Median
5.0
P25
3
· P75
7
· max
16
On curve
11%
(7 / 106 cast on T2)
Cast same turn as drawn
38%
1133 of 300 tracked games
99%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.