collections_bookmark
Part of Duskmourn: House of Horror
·
Sorcery
·
Duskmourn: House of Horror Commander (DSC)
Card Preview
Sign in Blood
Times Brought
2206
Decks Running
1160
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Sign in Blood
Sorcery
Target player draws two cards and loses 2 life.
Duskmourn: House of Horror Commander (DSC)
·
Common
·
Illustrated by Howard Lyon
Final zone distribution
458 instances2.4%
Library
3.9%
Battlefield
63.1%
Graveyard
8.7%
Exile
Commanders that played this card
in tracked games-
1
Valgavoth, Harrower of Souls
96 decks
-
2
Ghoulcaller Gisa
95 decks
-
3
Sheoldred, the Apocalypse
58 decks
-
4
K'rrik, Son of Yawgmoth
35 decks
-
5
Kuja, Genome Sorcerer // Trance Kuja, Fate Defied
27 decks
-
6
Kaalia of the Vast
24 decks
-
7
Tergrid, God of Fright // Tergrid's Lantern
17 decks
-
8
Kardur, Doomscourge
16 decks
-
9
Marrow-Gnawer
16 decks
-
10
Nekusar, the Mindrazer
13 decks
The "good card" funnel
2206 brought · 949 playersBrought to game
2206
Ever drawn
423
Reached battlefield
292
Still on board at game end
18
≥ -4.5pp
Players who cast this card win 23% of the time (n=219) , vs 24% when it never left the library (n=1286).
When players drew this card but left it in hand, they won 21% (n=90).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -4.5pp to +2.6pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=292
6%
T1
11%
T2
12%
T3
10%
T4
14%
T5
37%
T6-9
9%
T10+
Median
5.0
P25
3
· P75
7
· max
19
On curve
17%
(32 / 292 cast on T2)
Cast same turn as drawn
39%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 720,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.