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Part of Marvel Super Heroes
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Silkguard
1%
Decklist Inclusion
Times Brought
360
Decks Running
194
In Decks
1213
Decklist Inclusion
1%
Format
Card text
Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Dan Murayama Scott
Final zone distribution
88 instances1.1%
Library
4.5%
Battlefield
43.2%
Graveyard
4.5%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
84 decks
-
2
Chishiro, the Shattered Blade
9 decks
-
3
Magus Lucea Kane
9 decks
-
4
Cosmic Spider-Man
5 decks
-
5
Kibo, Uktabi Prince
5 decks
-
6
Shroofus Sproutsire
5 decks
-
7
Beorn the Fierce
3 decks
-
8
Jackal, Genius Geneticist
3 decks
-
9
Kosei, Penitent Warlord
3 decks
-
10
Miles Morales // Ultimate Spider-Man
3 decks
The "good card" funnel
360 brought · 177 playersBrought to game
360
Ever drawn
79
Reached battlefield
36
Still on board at game end
4
≥ -5.1pp
Players who cast this card win 33% of the time (n=35) , vs 24% when it never left the library (n=245).
When players drew this card but left it in hand, they won 21% (n=39) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +9.2pp; 95% confidence interval -5.1pp to +23.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=36
0%
T1
0%
T2
8%
T3
6%
T4
14%
T5
47%
T6-9
25%
T10+
Median
7.5
P25
5
· P75
10
· max
13
Cast same turn as drawn
34%
36 of 100 times cast
36%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.