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Part of Marvel Super Heroes
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Live Play Data
Silkguard
2%
Live Inclusion
Times Brought
1167
Decks Running
501
Median Cast Turn
7.0
Drawn → Played
47%
Format
First-cast turn
n=124
0%
T1
1%
T2
2%
T3
6%
T4
17%
T5
56%
T6-9
18%
T10+
Median
7.0
P25
5
· P75
9
· max
13
Cast same turn as drawn
20%
The "good card" funnel
1167 brought · 450 playersBrought to game
1167
Ever drawn
263
Reached battlefield
124
Still on board at game end
12
≥ +1.6pp
Players who cast this card win 34% of the time (n=111) , vs 24% when it never left the library (n=763).
When players drew this card but left it in hand, they won 33% (n=123).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +10.2pp; 95% confidence interval +1.6pp to +18.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
293 instances3.8%
Library
4.1%
Battlefield
44.4%
Graveyard
6.1%
Exile
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
169 decks
-
2
Chishiro, the Shattered Blade
29 decks
-
3
Shroofus Sproutsire
18 decks
-
4
Cosmic Spider-Man
16 decks
-
5
Kibo, Uktabi Prince
12 decks
-
6
Magus Lucea Kane
11 decks
-
7
Primo, the Unbounded
11 decks
-
8
Zaxara, the Exemplary
10 decks
-
9
Miles Morales // Ultimate Spider-Man
9 decks
-
10
Wolverine, Best There Is
9 decks
Card text
Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Dan Murayama Scott
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.