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Part of Marvel Super Heroes
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Silkguard
Times Brought
300
Decks Running
150
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Secrets of Strixhaven Commander (SOC)
·
Rare
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Illustrated by Dan Murayama Scott
Final zone distribution
59 instances8.5%
Battlefield
35.6%
Graveyard
55.9%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
71 decks
-
2
Chishiro, the Shattered Blade
8 decks
-
3
Shroofus Sproutsire
5 decks
-
4
Kibo, Uktabi Prince
4 decks
-
5
Cosmic Spider-Man
3 decks
-
6
Magus Lucea Kane
3 decks
-
7
Miles Morales // Ultimate Spider-Man
3 decks
-
8
Zaxara, the Exemplary
3 decks
-
9
Bruce Banner // The Incredible Hulk
2 decks
-
10
Kona, Rescue Beastie
2 decks
The "good card" funnel
300 brought · 145 playersBrought to game
300
Ever drawn
55
Reached battlefield
19
Still on board at game end
5
≥ -20.5pp
Players who cast this card win 24% of the time (n=17) , vs 31% when it never left the library (n=204).
When players drew this card but left it in hand, they won 24% (n=29) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap -7.8pp; 95% confidence interval -20.5pp to +4.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
19 of 100 times cast
19%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 650,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.