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Part of Marvel Super Heroes
·
Instant
·
Secrets of Strixhaven Commander (SOC)
Card Preview
Silkguard
Times Brought
838
Decks Running
378
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Silkguard
Instant
Put a +1/+1 counter on each of up to X target creatures you control.
Auras, Equipment, and modified creatures you control gain hexproof until end of turn. (Equipment, Auras you control, and counters are modifications.)
Secrets of Strixhaven Commander (SOC)
·
Rare
·
Illustrated by Dan Murayama Scott
Final zone distribution
145 instances8.3%
Battlefield
34.5%
Graveyard
2.1%
Exile
55.2%
Hand
Commanders that played this card
in tracked games-
1
Zimone, Infinite Analyst
167 decks
-
2
Chishiro, the Shattered Blade
20 decks
-
3
Cosmic Spider-Man
14 decks
-
4
Shroofus Sproutsire
13 decks
-
5
Miles Morales // Ultimate Spider-Man
9 decks
-
6
Zaxara, the Exemplary
9 decks
-
7
Primo, the Unbounded
7 decks
-
8
Wolverine, Best There Is
7 decks
-
9
Halana and Alena, Partners
5 decks
-
10
Kibo, Uktabi Prince
5 decks
The "good card" funnel
838 brought · 350 playersBrought to game
838
Ever drawn
134
Reached battlefield
52
Still on board at game end
12
≥ -8.4pp
Players who cast this card win 29% of the time (n=38) , vs 29% when it never left the library (n=501).
When players drew this card but left it in hand, they won 25% (n=61).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -0.2pp; 95% confidence interval -8.4pp to +8.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=52
0%
T1
0%
T2
0%
T3
8%
T4
17%
T5
60%
T6-9
15%
T10+
Median
7.0
P25
6
· P75
8
· max
17
Cast same turn as drawn
21%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 740,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.