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Silver Shroud Costume card art
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Silver Shroud Costume

{2} · Artifact — Equipment · Secret Lair Drop (SLD)
1%
Decklist Inclusion
Times Brought
167
Decks Running
91
In Decks
740
Decklist Inclusion
1%
Format

Final zone distribution

56 instances
44.6%
Battlefield
25.0%
Graveyard
10.7%
Exile
19.6%
Hand

Commanders that played this card

in tracked games

The "good card" funnel

167 brought · 81 players
Brought to game
167
Ever drawn
48
Reached battlefield
29
Still on board at game end
25

Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -14.7pp

Players who cast this card win 25% of the time (n=29) , vs 23% when it never left the library (n=109).

When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.

Observed gap +2.3pp; 95% confidence interval -14.7pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=29
3%
T1
0%
T2
0%
T3
17%
T4
10%
T5
59%
T6-9
10%
T10+
Median 7 P25 5 · P75 8 · max 13
On curve 3% (0 / 29 cast on T2) Cast same turn as drawn 23%
29 of 100 times cast 28%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.