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Part of Fallout
·
Artifact — Equipment
·
Secret Lair Drop (SLD)
Live Play Data
Silver Shroud Costume
1%
Live Inclusion
Times Brought
1368
Decks Running
654
Median Cast Turn
7
Drawn → Played
62%
Format
First-cast turn
n=197
2%
T1
3%
T2
4%
T3
10%
T4
15%
T5
50%
T6-9
17%
T10+
Median
7
P25
5
· P75
8
· max
18
On curve
5%
(6 / 197 cast on T2)
Cast same turn as drawn
30%
The "good card" funnel
1368 brought · 560 playersBrought to game
1368
Ever drawn
317
Reached battlefield
197
Still on board at game end
148
Once cast, 75% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.7pp
Players who cast this card win 34% of the time (n=180) , vs 27% when it never left the library (n=870).
When players drew this card but left it in hand, they won 28% (n=107).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval +0.7pp to +14.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
366 instances3.3%
Library
40.4%
Battlefield
23.8%
Graveyard
8.2%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
85 decks
-
2
Fire Lord Azula
42 decks
-
3
Cloud, Ex-SOLDIER
19 decks
-
4
Obeka, Splitter of Seconds
18 decks
-
5
Raph & Mikey, Troublemakers
18 decks
-
6
Lightning, Army of One
16 decks
-
7
Vincent, Vengeful Atoner
15 decks
-
8
Magar of the Magic Strings
13 decks
-
9
Ezio Auditore da Firenze
12 decks
-
10
Jin Sakai, Ghost of Tsushima
10 decks
Card text
Silver Shroud Costume
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip 
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 770,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.