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Part of Fallout
·
Artifact — Equipment
·
Secret Lair Drop (SLD)
Card Preview
Silver Shroud Costume
1%
Decklist Inclusion
Times Brought
167
Decks Running
91
In Decks
740
Decklist Inclusion
1%
Format
Final zone distribution
56 instances44.6%
Battlefield
25.0%
Graveyard
10.7%
Exile
19.6%
Hand
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
10 decks
-
2
Cloud, Ex-SOLDIER
6 decks
-
3
Fire Lord Azula
5 decks
-
4
Wolverine, Best There Is
4 decks
-
5
Ezio Auditore da Firenze
3 decks
-
6
Lightning, Army of One
3 decks
-
7
Vincent, Vengeful Atoner
3 decks
-
8
Avatar Aang // Aang, Master of Elements
2 decks
-
9
Cloud, Midgar Mercenary
2 decks
-
10
Isshin, Two Heavens as One
2 decks
The "good card" funnel
167 brought · 81 playersBrought to game
167
Ever drawn
48
Reached battlefield
29
Still on board at game end
25
Once cast, 86% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -14.7pp
Players who cast this card win 25% of the time (n=29) , vs 23% when it never left the library (n=109).
When players drew this card but left it in hand, they won 30% (n=19) — about the same as leaving it in the library. Those players survived long enough to draw it, so the gap above is about the card resolving, not just about surviving.
Observed gap +2.3pp; 95% confidence interval -14.7pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=29
3%
T1
0%
T2
0%
T3
17%
T4
10%
T5
59%
T6-9
10%
T10+
Median
7
P25
5
· P75
8
· max
13
On curve
3%
(0 / 29 cast on T2)
Cast same turn as drawn
23%
29 of 100 times cast
28%
Full analysis unlocks as more games are tracked. Stats refresh nightly.
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.