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Part of Fallout
·
Artifact — Equipment
·
Secret Lair Drop (SLD)
Live Play Data
Silver Shroud Costume
1%
Live Inclusion
Times Brought
1082
Decks Running
523
Median Cast Turn
6
Drawn → Played
61%
Format
First-cast turn
n=149
5%
T1
3%
T2
1%
T3
11%
T4
17%
T5
48%
T6-9
15%
T10+
Median
6
P25
5
· P75
8
· max
18
On curve
7%
(4 / 149 cast on T2)
Cast same turn as drawn
31%
The "good card" funnel
1082 brought · 446 playersBrought to game
1082
Ever drawn
245
Reached battlefield
149
Still on board at game end
113
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +1.7pp
Players who cast this card win 35% of the time (n=138) , vs 25% when it never left the library (n=689).
When players drew this card but left it in hand, they won 29% (n=84).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +1.7pp to +17.5pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
279 instances2.5%
Library
40.5%
Battlefield
23.7%
Graveyard
8.6%
Exile
Commanders that played this card
in tracked games-
1
Dogmeat, Ever Loyal
64 decks
-
2
Fire Lord Azula
34 decks
-
3
Cloud, Ex-SOLDIER
17 decks
-
4
Obeka, Splitter of Seconds
17 decks
-
5
Lightning, Army of One
15 decks
-
6
Raph & Mikey, Troublemakers
14 decks
-
7
Vincent, Vengeful Atoner
13 decks
-
8
Ezio Auditore da Firenze
9 decks
-
9
Katara, Waterbending Master
9 decks
-
10
Umbris, Fear Manifest
9 decks
Card text
Silver Shroud Costume
Artifact — Equipment
Flash
When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.)
Equipped creature can't be blocked.
Equip 
Secret Lair Drop (SLD)
·
Rare
·
Illustrated by David Szabo
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.