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Silver Shroud Costume card art
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Silver Shroud Costume

{2} · Artifact — Equipment · Secret Lair Drop (SLD)
Times Brought
85
Decks Running
46
In Decks
Decklist Inclusion
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Final zone distribution

29 instances

Not enough tracked games yet to show a reliable final-zone breakdown.

The "good card" funnel

85 brought · 43 players
Brought to game
85
Ever drawn
29
Reached battlefield
20
Still on board at game end
14

Once cast, 70% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.6pp

Players who cast this card win 32% of the time (n=19) , vs 25% when it never left the library (n=51).

Observed gap +6.1pp; 95% confidence interval -5.6pp to +17.8pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=20
5%
T1
5%
T2
5%
T3
5%
T4
20%
T5
55%
T6-9
5%
T10+
Median 6.0 P25 5 · P75 7 · max 10
On curve 10% (1 / 20 cast on T2) Cast same turn as drawn 40%
20 of 100 times cast 20%

Full analysis unlocks as more games are tracked. Stats refresh nightly.

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Basic play counts appear once a card reaches 100 tracked games; the full deep-dive page needs a larger, more diverse sample (at least 300 tracked games played by 10 or more different pilots, with no single pilot over 40 percent of the copies). Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting.