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Silver Shroud Costume card art
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Silver Shroud Costume

{2} · Artifact — Equipment · Secret Lair Drop (SLD)
Times Brought
674
Decks Running
341
In Decks
—
Decklist Inclusion
—
Format

Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.

Card text
Silver Shroud Costume card

Silver Shroud Costume

{2}
Artifact — Equipment
Flash When this Equipment enters, attach it to target creature you control. That creature gains shroud until end of turn. (It can't be the target of spells or abilities.) Equipped creature can't be blocked. Equip {3}
Secret Lair Drop (SLD) · Rare · Illustrated by David Szabo

Final zone distribution

143 instances
2.1%
Library
50.3%
Battlefield
14.7%
Graveyard
2.1%
Exile

Commanders that played this card

in tracked games

The "good card" funnel

674 brought · 290 players
Brought to game
674
Ever drawn
134
Reached battlefield
89
Still on board at game end
72

Once cast, 81% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.

≥ -5.1pp

Players who cast this card win 27% of the time (n=77) , vs 26% when it never left the library (n=389).

When players drew this card but left it in hand, they won 25% (n=36).

Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.

Observed gap +0.9pp; 95% confidence interval -5.1pp to +6.9pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.

First-cast turn

n=89
4%
T1
6%
T2
11%
T3
18%
T4
13%
T5
38%
T6-9
9%
T10+
Median 5 P25 4 · P75 7 · max 12
On curve 10% (5 / 89 cast on T2) Cast same turn as drawn 36%

Frequently Asked

Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 730,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.