Live Play Data
Simic Charm
2%
Live Inclusion
Times Brought
309
Decks Running
143
Median Cast Turn
8
Drawn → Played
66%
Format
First-cast turn
n=63
0%
T1
0%
T2
0%
T3
6%
T4
14%
T5
54%
T6-9
25%
T10+
Median
8
P25
6
· P75
10
· max
18
On curve
0%
(0 / 63 cast on T2)
Cast same turn as drawn
21%
The "good card" funnel
313 brought · 140 playersBrought to game
313
Ever drawn
96
Reached battlefield
63
Still on board at game end
6
≥ -5.3pp
Players who cast this card win 37% of the time (n=59) , vs 29% when it never left the library (n=191).
When players drew this card but left it in hand, they won 33% (n=31).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.5pp; 95% confidence interval -5.3pp to +20.4pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
99 instances5.1%
Library
6.1%
Battlefield
52.5%
Graveyard
4.0%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
31 decks
-
2
Riku of Many Paths
18 decks
-
3
Aragorn, the Uniter
14 decks
-
4
Xyris, the Writhing Storm
10 decks
-
5
Kotis, the Fangkeeper
8 decks
-
6
Clement, the Worrywort
4 decks
-
7
Koma, Cosmos Serpent
4 decks
-
8
Ms. Bumbleflower
4 decks
-
9
Crystal, Inhuman Princess
3 decks
-
10
Kiora, Sovereign of the Deep
3 decks
Card text
Simic Charm
Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Zoltan Boros
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.