Card Preview
Simic Charm
Times Brought
180
Decks Running
89
In Decks
—
Decklist Inclusion
—
Format
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Card text
Simic Charm
Instant
Choose one —
• Target creature gets +3/+3 until end of turn.
• Permanents you control gain hexproof until end of turn.
• Return target creature to its owner's hand.
Commander Legends (CMR)
·
Uncommon
·
Illustrated by Zoltan Boros
Final zone distribution
48 instances2.1%
Library
4.2%
Battlefield
56.3%
Graveyard
4.2%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
20 decks
-
2
Aragorn, the Uniter
9 decks
-
3
Kotis, the Fangkeeper
9 decks
-
4
Riku of Many Paths
4 decks
-
5
Xyris, the Writhing Storm
4 decks
-
6
Clement, the Worrywort
3 decks
-
7
Adrix and Nev, Twincasters
2 decks
-
8
Crystal, Inhuman Princess
2 decks
-
9
Ms. Bumbleflower
2 decks
-
10
Ramos, Dragon Engine
2 decks
The "good card" funnel
180 brought · 92 playersBrought to game
180
Ever drawn
43
Reached battlefield
26
Still on board at game end
2
≥ -12.7pp
Players who cast this card win 25% of the time (n=21) , vs 26% when it never left the library (n=103).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap -1.0pp; 95% confidence interval -12.7pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
First-cast turn
n=26
0%
T1
0%
T2
0%
T3
8%
T4
23%
T5
58%
T6-9
12%
T10+
Median
7.0
P25
5
· P75
8
· max
13
On curve
0%
(0 / 26 cast on T2)
Cast same turn as drawn
38%
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 700,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.