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Part of Duskmourn: House of Horror
Live Play Data
Simic Growth Chamber
Land
·
Duskmourn: House of Horror Commander (DSC)
13%
Live Inclusion
Times Brought
2477
Decks Running
1150
Median Cast Turn
5
Drawn → Played
74%
Format
First-cast turn
n=527
12%
T1
14%
T2
12%
T3
10%
T4
10%
T5
36%
T6-9
6%
T10+
Median
5
P25
2
· P75
7
· max
13
Cast same turn as drawn
50%
The "good card" funnel
2480 brought · 960 playersBrought to game
2480
Ever drawn
712
Reached battlefield
527
Still on board at game end
473
Once cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +5.2pp
Players who cast this card win 33% of the time (n=473) , vs 23% when it never left the library (n=1466).
When players drew this card but left it in hand, they won 30% (n=165).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +9.6pp; 95% confidence interval +5.2pp to +14.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
804 instances3.2%
Library
58.8%
Battlefield
15.7%
Graveyard
4.9%
Exile
Commanders that played this card
in tracked games-
1
Hakbal of the Surging Soul
81 decks
-
2
Aesi, Tyrant of Gyre Strait
70 decks
-
3
Omo, Queen of Vesuva
39 decks
-
4
The Wandering Minstrel
34 decks
-
5
Flubs, the Fool
32 decks
-
6
Homer, the Hermit
30 decks
-
7
Omnath, Locus of Creation
30 decks
-
8
Zimone, Mystery Unraveler
29 decks
-
9
Adrix and Nev, Twincasters
25 decks
-
10
Ms. Bumbleflower
21 decks
Card text
Simic Growth Chamber
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add 
.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 710,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.