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Part of Duskmourn: House of Horror
Live Play Data
Simic Growth Chamber
Land
·
Duskmourn: House of Horror Commander (DSC)
14%
Live Inclusion
Times Brought
1736
Decks Running
851
Median Cast Turn
5.0
Drawn → Played
73%
Format
First-cast turn
n=352
12%
T1
12%
T2
13%
T3
10%
T4
11%
T5
37%
T6-9
7%
T10+
Median
5.0
P25
3
· P75
7
· max
13
Cast same turn as drawn
51%
The "good card" funnel
1739 brought · 709 playersBrought to game
1739
Ever drawn
483
Reached battlefield
352
Still on board at game end
306
Once cast, 87% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +0.3pp
Players who cast this card win 29% of the time (n=320) , vs 24% when it never left the library (n=1049).
When players drew this card but left it in hand, they won 31% (n=117).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +5.5pp; 95% confidence interval +0.3pp to +10.7pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
547 instances3.7%
Library
55.9%
Battlefield
17.0%
Graveyard
5.3%
Exile
Commanders that played this card
in tracked games-
1
Aesi, Tyrant of Gyre Strait
58 decks
-
2
Hakbal of the Surging Soul
55 decks
-
3
Omo, Queen of Vesuva
25 decks
-
4
The Wandering Minstrel
24 decks
-
5
Flubs, the Fool
23 decks
-
6
Homer, the Hermit
21 decks
-
7
Zimone, Mystery Unraveler
20 decks
-
8
Adrix and Nev, Twincasters
19 decks
-
9
Yarok, the Desecrated
17 decks
-
10
Ms. Bumbleflower
16 decks
Card text
Simic Growth Chamber
Land
This land enters tapped.
When this land enters, return a land you control to its owner's hand.
: Add 
.
Duskmourn: House of Horror Commander (DSC)
·
Uncommon
·
Illustrated by John Avon
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 680,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.