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Part of Marvel Super Heroes
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Artifact
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The Big Score (BIG)
Live Play Data
Simulacrum Synthesizer
2%
Live Inclusion
Times Brought
619
Decks Running
284
Median Cast Turn
5
Drawn → Played
82%
Format
First-cast turn
n=139
1%
T1
8%
T2
22%
T3
14%
T4
12%
T5
35%
T6-9
8%
T10+
Median
5
P25
3
· P75
7
· max
14
On curve
31%
(30 / 139 cast on T3)
Cast same turn as drawn
35%
The "good card" funnel
619 brought · 254 playersBrought to game
619
Ever drawn
170
Reached battlefield
139
Still on board at game end
102
Once cast, 73% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ -0.5pp
Players who cast this card win 37% of the time (n=131) , vs 29% when it never left the library (n=387).
When players drew this card but left it in hand, they won 21% (n=29).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +8.3pp; 95% confidence interval -0.5pp to +17.1pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
184 instances2.7%
Library
55.4%
Battlefield
17.9%
Graveyard
7.6%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
55 decks
-
2
Mendicant Core, Guidelight
21 decks
-
3
Aloy, Savior of Meridian
20 decks
-
4
Dr. Eggman
20 decks
-
5
Urza, Lord High Artificer
14 decks
-
6
Urza, Chief Artificer
12 decks
-
7
Inspirit, Flagship Vessel
11 decks
-
8
Iron Man, Titan of Innovation
9 decks
-
9
Lady Octopus, Inspired Inventor
9 decks
-
10
Shorikai, Genesis Engine
8 decks
Card text
Simulacrum Synthesizer
Artifact
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
The Big Score (BIG)
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Mythic
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Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 690,000+ Commander games overall, and this card-level play data comes from the Playgroup Live subset of that corpus.