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Part of Marvel Super Heroes
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Artifact
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The Big Score (BIG)
Live Play Data
Simulacrum Synthesizer
2%
Live Inclusion
Times Brought
1763
Decks Running
651
Median Cast Turn
5
Drawn → Played
81%
Format
First-cast turn
n=409
0%
T1
3%
T2
19%
T3
16%
T4
15%
T5
38%
T6-9
9%
T10+
Median
5
P25
4
· P75
7
· max
18
On curve
22%
(79 / 409 cast on T3)
Cast same turn as drawn
40%
The "good card" funnel
1763 brought · 539 playersBrought to game
1763
Ever drawn
503
Reached battlefield
409
Still on board at game end
314
Once cast, 77% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.8pp
Players who cast this card win 38% of the time (n=397) , vs 25% when it never left the library (n=1145).
When players drew this card but left it in hand, they won 21% (n=89).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +12.9pp; 95% confidence interval +7.8pp to +18.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
542 instances2.2%
Library
57.9%
Battlefield
15.7%
Graveyard
7.7%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
89 decks
-
2
Dr. Eggman
38 decks
-
3
Mendicant Core, Guidelight
35 decks
-
4
Aloy, Savior of Meridian
34 decks
-
5
Urza, Lord High Artificer
34 decks
-
6
Inspirit, Flagship Vessel
28 decks
-
7
Urza, Chief Artificer
28 decks
-
8
Golbez, Crystal Collector
20 decks
-
9
Iron Man, Titan of Innovation
18 decks
-
10
Shorikai, Genesis Engine
16 decks
Card text
Simulacrum Synthesizer
Artifact
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
The Big Score (BIG)
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Mythic
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Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 780,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.