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Part of Marvel Super Heroes
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Artifact
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The Big Score (BIG)
Live Play Data
Simulacrum Synthesizer
2%
Live Inclusion
Times Brought
1242
Decks Running
485
Median Cast Turn
5
Drawn → Played
82%
Format
First-cast turn
n=295
1%
T1
7%
T2
21%
T3
16%
T4
14%
T5
35%
T6-9
6%
T10+
Median
5
P25
3
· P75
7
· max
18
On curve
29%
(62 / 295 cast on T3)
Cast same turn as drawn
38%
The "good card" funnel
1242 brought · 417 playersBrought to game
1242
Ever drawn
359
Reached battlefield
295
Still on board at game end
223
Once cast, 76% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
≥ +7.0pp
Players who cast this card win 39% of the time (n=273) , vs 26% when it never left the library (n=756).
When players drew this card but left it in hand, they won 20% (n=60).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +13.1pp; 95% confidence interval +7.0pp to +19.3pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.
Final zone distribution
387 instances2.3%
Library
57.6%
Battlefield
17.1%
Graveyard
7.5%
Exile
Commanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
75 decks
-
2
Dr. Eggman
34 decks
-
3
Aloy, Savior of Meridian
30 decks
-
4
Mendicant Core, Guidelight
30 decks
-
5
Urza, Lord High Artificer
26 decks
-
6
Inspirit, Flagship Vessel
22 decks
-
7
Urza, Chief Artificer
21 decks
-
8
Iron Man, Titan of Innovation
15 decks
-
9
Golbez, Crystal Collector
14 decks
-
10
Lady Octopus, Inspired Inventor
14 decks
Card text
Simulacrum Synthesizer
Artifact
When this artifact enters, scry 2.
Whenever another artifact you control with mana value 3 or greater enters, create a 0/0 colorless Construct artifact creature token with "This token gets +1/+1 for each artifact you control."
The Big Score (BIG)
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Mythic
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Illustrated by Anton Solovianchyk
Frequently Asked
Why isn't there more data on this card?
Playgroup Live collects per-card gameplay data from real Commander games. Play counts appear once a card reaches 100 tracked games, and the full charts need a sample of at least 25 observed games that is not dominated by a single pilot. Until this card clears those bars you're seeing only the basic counts. Stats refresh nightly.
How is Playgroup Live card data collected?
Players using Playgroup Live import their decklists before a game and log card actions as they play. Each cast, zone change, and resolution is recorded as a real game event. Stats on this site are computed from those events, not from decklist scrapes or theorycrafting. Playgroup has recorded 750,000+ Commander games overall, and this card-level play data comes from the Playgroup Live seats playing virtual cards, a subset of that corpus.