Simulacrum Synthesizer
Showing 1v1 (duel) data only. 1v1 is a different format from multiplayer Commander, so these numbers are not comparable.
Simulacrum Synthesizer
Final zone distribution
68 instancesCommanders that played this card
in tracked games-
1
Tony Stark // The Invincible Iron Man
46 decks
-
2
Mendicant Core, Guidelight
17 decks
-
3
Aloy, Savior of Meridian
13 decks
-
4
Iron Man, Titan of Innovation
9 decks
-
5
Urza, Lord High Artificer
9 decks
-
6
Dr. Eggman
8 decks
-
7
Inspirit, Flagship Vessel
8 decks
-
8
Urza, Chief Artificer
8 decks
-
9
Ultron, Unlimited
6 decks
-
10
Golbez, Crystal Collector
5 decks
The "good card" funnel
332 brought · 176 playersOnce cast, 90% of this card is still on the battlefield at game end. This reflects how often it survives removal, not just whether it's a permanent.
Players who cast this card win 34% of the time (n=34) , vs 26% when it never left the library (n=208).
When players drew this card but left it in hand, they won 23% (n=15).
Read this as correlation, not as the card's contribution. Casting a card means you lived long enough to cast it, so this gap widens with mana value across every card we track.
Observed gap +7.6pp; 95% confidence interval -0.8pp to +16.0pp. Correlational, not causal: powerful payoffs also get cast more often in games you are already winning.